-Added settings "fluentMovements" controlling distance to played entity for player to receive additional packets for more fluent movements (32 by default).
-Fixed entity data synchronization issues.
-Fixed packets being sent to players far away from played entities.
-Fixed issue with horse armor not being set properly (reported by M7MEDpro).
-Fixed issues with players position being offset during playback on versions 1.19.4 and 1.20.1.
-Fixed horse variant resetting to default or chest disappearing on horse-like entities when their mouth "is open" on versions 1.19.2 and lower.
-Fixed llama variants not being recorded on versions 1.19.2 and lower, on Fabric.
-Fixed setting "preventSavingEntities" not preventing saving entities on version 1.16.5.
-Fixes for loading skin from a file.
-Changes in command structure - split "/mocap recording" into "recording" and "recordings".
-Added commands to rename, copy and get information about recordings and scenes.
-Added commands to modify and get information about scene elements.
-Skins can now be set from another player (without changing fake player name) or from a local file (proposed by Live_CK).
-Player model can now be swapped with the other entity by editing scene element (proposed by cucurbito).
-Entities other than player are now recorded.
-Player riding other entity is now properly recorded (mentioned by Snownee, M7MEDpro, Afirmaran1010, erixon_07).
-Hurting player or other entities is now recorded.
-Player death is now recorded.
-Placing double blocks (like beds or doors) is now properly recorded.
-Block destroying progress is now recorded.
-Arrow and bee stinger count are now recorded.
-Potion effects are now recorded.
-Sleeping is now properly recorded.
-Added option to make fake player not collide with other entities (proposed by Snownee).
-Added suggestions for recording and scene names in commands.
-Added setting "trackVehicleEntities" which enables tracking vehicle entities (enabled by default).
-Added setting "trackItemEntities" which enables tracking item (enabled by default).
-Added setting "trackOtherEntities" which enables tracking entities other than vehicles and items (disabled by default).
-Added setting "trackPlayedEntities" which enables tracking entities that are currently played (disabled by default).
-Added settings "playVehicleEntities", "playItemEntities" and "playOtherEntities" which are counterparts of "track..." settings but for playback (all are enabled by default).
-Added setting "entityTrackingDistance" which controls entity tracking distance (128 by default, the number represents the distance from the player in blocks, 0 disables tracking and -1 disables limit).
-Added setting "entitiesAfterPlayback" which determines what will happen with entities after playback (1 by default, -1 - will be released as a normal entity, 0 - will be left untouched, 1 - will be removed, 2 - will be killed with animation).
-Added setting "preventSavingEntities" which prevents game from saving played entities in case of for example leaving game (enabled by default).
-Added setting "dropFromBlocks" which enables drop from blocks (disabled by default - recommended with "playItemEntities" disabled to prevent duplicates).
-Added setting "useCreativeGameMode" which sets fake players game mode to creative therefore making monsters ignore then (disabled by default).
-Added setting "recordPlayerDeath" (enabled by default).
-Fixed message about recording start being sent to recorded player instead of player who started recording.
-Updated help message.
-Stack trace of some non-critical, unknown exceptions is now logged.