- fixed a bug causing the mod to render the health bar on the player when "self" was off in the config
config options
- Show For Hostile Mobs
- Show For Passive Mobs
- Show For Yourself
- Show For Damaged Entities Only
- The Black List and White List can be toggled separately (removed the filtering mechanism)
- Added both keybinds to the config menu
display
- Fixed a few visual bugs with the config screen
- Shows poison, wither and frozen effects with the correct texture (when possible)
keybinds
- added a new keybind that overrides the toggle and the visibility filters while pressed
commands
added
- blackList [true/false]
- whiteList [true/false]
- showHostile [true/false]
- showPassive [true/false]
- showSelf [true/false]
- onlyShowDamaged [true/false]
removed
- filteringMechanism [blackList/whiteList/none]
- added a config screen
- updated to 1.21.4
- fixed weird rotation of health bar when entity starts being rendered
- fixed textures looking bad when not 9x9 pixels
- updated to 1.21
-
added a keybind to toggle rendering
-
changed the rendering system to 2D (it not longer rotates vertically) to fix z fighting and other visual bugs
-
added in-game commands for all the settings /MobHealthIndicators. Typing the following commands without the suffix will show their value, while typing just /MobHealthIndicators will list all values.
- showHearts [true/false]
- dynamicBrightness [true/false]
- filteringMechanism [blackList/whiteList/none]
- blackList add/remove [entity type]
- whiteList add/remove [entity type]
- updated to 1.20.6
- fixed a compatibility issue with sodium
- fixed the spacing between rows of hearts
- added a config screen and modmenu support
- added an option to toggle rendering the health bar
- added an option to toggle dynamic brightness
- added a white list and a black list
- fixed a compatibility issue with sodium
- health bars now render at the light level of the entity instead of full brightness