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Mishang Urban Construction

Mishang Urban Construction

An amount of blocks and items that make a beautiful city!

39.5k
43
Decoration
AboutGalleryChangelogVersions

1.4.3-beta.1-1.20.6

by SolidBlock on Dec 16, 2024
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  • Fit 1.21.4.
  • Fixed the issue that blocks in this mod incorrectly influence mobs' pathfinding.
  • Fixed the wrong name of column light blocks in versions since 1.21.3.
  • Fixed the issue that Color Tool can convert nether wood planks into custom-colored planks (which can be flamed). Now only vanilla flammable planks (not including bamboo planks) can be converted.
  • Fixed the issue that Color Tool can convert wall sign blocks of block such as logs into custom-colored plank wall signs. Now only wall signs of vanilla flammable planks can be converted.

1.4.3-beta.1-1.21.1

by SolidBlock on Dec 16, 2024
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1.4.3-beta.1-1.21.3

by SolidBlock on Dec 16, 2024
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1.4.3-beta.1-1.21.4

by SolidBlock on Dec 16, 2024
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  • Fit 1.21.4.
  • Fixed the issue that blocks in this mod incorrectly influence mobs' pathfinding.
  • Fixed the wrong name of column light blocks in versions since 1.21.3.

1.4.2-1.21.3

by SolidBlock on Nov 11, 2024
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1.4.2-1.21.1

by SolidBlock on Nov 11, 2024
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1.4.2-1.20.6

by SolidBlock on Nov 11, 2024
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1.4.2-1.20.4

by SolidBlock on Nov 11, 2024
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1.4.2-1.20.2

by SolidBlock on Nov 11, 2024
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1.4.2-1.20.1

by SolidBlock on Nov 11, 2024
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1.4.2-1.19.4

by SolidBlock on Nov 11, 2024
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  • Fit 1.21.3.
  • Fixed the issue of incorrect top textures in wooden hung signs.
  • Fixed the incorrect english for block.mishanguc.glass_dark_oak_handrail.
  • Now specifying opacity is supported when setting custom text or outline color, and the following hex formats are supported: #rgb, #rgba, #rrggbb, #rrggbbaa. For example, #f80 and #ff8800 means orange, #0ff8 and #00ffff88 means translucent cyan.
    • When displaying the hex format of transparent color, the two bits indicating alpha are also displayed at the end.
    • Please note, when texts in translucent colors are bolded, or texts are outlined in translucent colors, z-fighting may happen.
    • The opacities of outline and the text are separate. When the outline color is auto-decided, the same opacity as the text will be used. When the outline color is specified colors, it will not be affected by text opacity.
    • Translucent texts may make anything translucent things behind the text (such as stained glass, water, cloud) disappear, so please use cautiously.
  • Fixed the severe issue that some tags disappear.
  • Fixed the issue that colored corner handrail only drops one item.
  • When holding a colored handrail block, if you place a corner block by adding to an existing same block, you can place successfully only when the color is consistent (the color of the item in hand is identical to the existing block, or when holding the item that has auto colors, the color automatically determined according to the context is identical to the existing block), to avoid replacing the color of the existing handrail block.
  • Fixed the issue that the slabs of light and road blocks only drop one.
  • When using Text Copy Tool to copy the text in blocks of this mod to vanilla signs, if the copied content does not meet the number of the lines in the vanilla sign, the remaining lines of the vanilla sign will be cleared. If it exceeds, the concrete ignored text content will be displayed in the message.
  • When using Text Copy Tool to copy the text in blocks of this mod to vanilla signs, warnings about custom colors will no longer be made.
  • Fixed the issue that error happens when texts in such forms like -pattern or -rect with outline is rendered. To be consistent with ordinary texts, shadows will never be rendered when outline exists.
  • Added a field outlineColorType to sign texts, of which values can be auto, none or custom, fixing the issue that when the outline color is exactly #fffffeff or #ffffffff, will be identified as none or auto.

1.4.2-beta.1-1.21.3

by SolidBlock on Nov 5, 2024
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  • Fit 1.21.3。
  • Fixed the issue of incorrect top textures in wooden hung signs.
  • Fixed the incorrect english for block.mishanguc.glass_dark_oak_handrail.
  • Now specifying opacity is supported when setting custom text or outline color, and the following hex formats are supported: #rgb, #rgba, #rrggbb, #rrggbbaa. For example, #f80 and #ff8800 means orange, #0ff8 and #00ffff88 means translucent cyan.
    • When displaying the hex format of transparent color, the two bits indicating alpha are also displayed at the end.
    • Please note, when texts in translucent colors are bolded, or texts are outlined in translucent colors, z-fighting may happen.
    • The opacities of outline and the text are separate. When the outline color is auto-decided, the same opacity as the text will be used. When the outline color is specified colors, it will not be affected by text opacity.
    • Translucent texts may make anything translucent things behind the text (such as stained glass, water, cloud) disappear, so please use cautiously.
  • Fixed the severe issue that some tags disappear.
  • Fixed the issue that colored corner handrail only drops one item.
  • When holding a colored handrail block, if you place a corner block by adding to an existing same block, you can place successfully only when the color is consistent (the color of the item in hand is identical to the existing block, or when holding the item that has auto colors, the color automatically determined according to the context is identical to the existing block), to avoid replacing the color of the existing handrail block.
  • Fixed the issue that the slabs of light and road blocks only drop one.

1.4.2-alpha.1-1.21.3

by SolidBlock on Oct 30, 2024
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1.4.1-1.21.1

by SolidBlock on Oct 23, 2024
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1.4.1-1.20.6

by SolidBlock on Oct 23, 2024
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1.4.1-1.20.4

by SolidBlock on Oct 23, 2024
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1.4.1-1.20.2

by SolidBlock on Oct 23, 2024
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1.4.1-1.20.1

by SolidBlock on Oct 23, 2024
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1.4.1-1.19.4

by SolidBlock on Oct 23, 2024
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  • Fixed the issue that road painting recipes are lost.

1.4.0-1.20.1

by SolidBlock on Oct 23, 2024
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