Manually Written Release Notes
Additions
- Meat processing!
- Slaughterhouse machine
- Liquid Meat
- Raw/Cooked Meat "Ingots"
- Meat Packer machine
- Ruler item for measuring distance
- Tweakeruler item to function as a fast and simple "mini world-edit"
- Planter machine
- Harvester machine
- Hopping Conveyor
- Add a tooltip explanation to Conveyors and Ejectors (Hopping Conveyors also have one!)
- Item Router
- Add compatibility with Cable Facades
- Add connected textures for decor blocks
- Requires Fusion for the connected textures to be applied
Changes
- Machines no longer auto-eject by default
- Conveyors no longer push players that are flying
Bug Fixes
- Fixed wrench not updating a machine's work zone when rotating
- Fixed pump and mob grinder allowing fluid inserts in the output slots
Generated Release Notes
Full Changelog: https://github.com/EmmaTheMartian/minefactorial/compare/1.0.2+1.21.1...1.1.0+1.21.1
Manually Written Release Notes
Bug Fixes
- Fixed straws from turning waterlogged blocks into air.
Generated Release Notes
Full Changelog: https://github.com/EmmaTheMartian/minefactorial/compare/1.0.1+1.21.1...1.0.2+1.21.1
Manually Written Release Notes
Bug Fixes
- Fixed straws from turning waterlogged blocks into air.
Generated Release Notes
Full Changelog: https://github.com/EmmaTheMartian/minefactorial/compare/0.1.1-modfest...0.1.2-modfest
Manually Written Release Notes
Additions
- Add min and max to Redstone Clock
- Add new fluids: Beetroot Soup, Mushroom Stew, Suspicious Stew, Rabbit Stew and Honey
Changes
- Lock Redstone Clocks when given a direct signal
- Removed instabreak from Conveyors
Bug Fixes
- Fixed Macerator animation not starting
- Fixed tree overpopulation
- Fixed backwards conveyor animations
- Fixed Mob Grinder not properly skipping drops for hostile mobs
- Fixed machines that have a changing ("dynamic") work/idle time not reflecting that in its menu
- Fixed Rubber Wood's textures on horizontal models
Generated Release Notes
Full Changelog: https://github.com/EmmaTheMartian/minefactorial/compare/1.0.0+1.21.1...1.0.1+1.21.1
Manually Written Release Notes
Additions
- Placer
- Rubber Trees
- Macerator
- Smasher
- EMI Support
- Recipes for almost everything! The mod should be survival playable now.
Changes
- Many textures updated (Thepigcat76)
- Gave the Breaker an inventory
- Changed Breaker to use a FakePlayer to better simulate drops
Generated Release Notes
What's Changed
- Update textures by @Thepigcat76 in https://github.com/EmmaTheMartian/minefactorial/pull/2
New Contributors
- @Thepigcat76 made their first contribution in https://github.com/EmmaTheMartian/minefactorial/pull/2
Full Changelog: https://github.com/EmmaTheMartian/minefactorial/compare/0.1.1-modfest...1.0.0+1.21.1
- Add compat with Legacy Landscape. Mega Straws can be crafted by throwing a normal Straw into Liquid Void.
- Fix item group having no name
The very first release of MineFactorial, made for ModFest 1.21.1. This build is in a very alpha state and does not contain nearly everything planned for MineFactorial.
Added (Initial Content):
- Conveyors
- Ejectors
- Fluid Extractors
- Energy Cables
- Fluid Pipes
- Breaker
- Fountain
- Mob Grinder
- Pump
- Steam Boiler
- Steam Turbine
- Capacitor (+creative variant)
- Plastic Tank (+creative variant)
- Straw (+mega straw)
- Wrench (i feel like this one was obvious considering this is a tech mod...)