Changes
- Added cable cars
- Added lifts
- Added the resource pack creator
- Increased the maximum dwell time for platforms
- Better Bluemap, Dynmap, and Squaremap support
- Train barriers
- R-Train
- RHT variants for light rail trains
- Online system map now shows train delays
Changes
- New trains: London Underground D78, London Underground 1996, S-Train, unrefurbished M-Train, R211, British Rail Class 802
- Route maps on route signs, platform screen doors, and automatic platform gates will now combine lines if they share common stations
- Certain signs will now show text using the custom font (without crashing)
- Cargo loader and unloader
- Emerald rail (60km/h) and Quartz rail (200km/h)
- Bridge creator, tunnel creator, and tunnel wall creator items
- Boats
- Train rendering ratio option
- Optifine compatibility
- Smooth scrolling for the online system map
- Partial Vivecraft support
- Railway data is now saved as individual files instead of through the NBT
- Shift clicking the train frequency sliders will move all the sliders at once
- Route finder feature on the online system map
- Hidden route option
- Adjustable train acceleration per siding
- Bogies
- Only survival and creative players can edit the dashboards
- The white part above Platform Screen Doors is now also a standalone block
- The announcer block can now play sound files to train riders
- Arrival projectors can now be configured to only show certain arrivals
- Marble and station coloured slabs
- Players riding trains no longer jitter
- Dashboard colour picker
- Increased the range where PIDS can detect platform rails by one block
- For circular routes, the PIDS and online map will now show more detail, for example "Clockwise via Green Horizons" rather than just the last stop of the route
Added Forge version
Added Forge support
Changes
- Max trains option for sidings: A siding can spawn exactly a certain number of trains, not just one or unlimited
- Added an interactive railway system map of your world
- Fixed train sensor and train announcer blocks not activating when train is moving too fast
- Added pages for railway sign selection
- When searching for items in the Railway Dashboard, the search term persists (does not go away)
- Added the tactile map
- Fixed player floating when disconnected in a train
- Fixed incorrect player offset when in the "second F5" mode
- Iris shader compatibility and rendering fixes for 1.16 and 1.17
- Path generation messages will no longer show "Untitled" for missing paths from one route to the next
- Added signals and signal lights
- London Underground 1995 stock (Northern Line)
- Custom PIDS messages
- Old and fictional liveries for light rail trains
- Looking through the translucent glass of the train model will no longer cause other train carriages to disappear behind it
- Additional options for hiding translucency on train models and hiding special rail colours
- Switching train types on a siding now clear trains automatically
- Rail nodes can now be oriented in 22.5 (and 45) degree increments
- Train schedule sensor
- PIDS, Railway Sign, or Clock Poles
- If there are multiple trains waiting to enter a blocked rail section, only one train will enter once the section clears (instead of all of them entering at once)
- Routes now have a type: "Normal", "Light Rail", or "High Speed"
- C-Train
- Small (4-door) trains by
- Right clicking text boxes will now clear text
- Dedicated ceiling blocks with light or no light
- Patreon member list in the Minecraft Transit Railway options page
- Fixed a bug where two trains on the same rail section will jam each other
- Stations, routes, and depots with empty names will be automatically removed