Mine Cells 1.5.2
- Fixed server-side crash when initializing the Mine Cells item group
- Fixed a mixin conflict crash with Lithium
Mine Cells 1.5.1
Removed a packet mixin. It should now be fixed by other, network-fix focused mods.
Mine Cells 1.5.0
IMPORTANT
- Make sure to reset the dimensions of Mine Cells! Follow the guide here
- This version has been tested by myself but there may be unknown game-breaking bugs!
Proceed with caution and please report any bugs and crashes you see either on Github or through my Discord.
Portal overhaul
- Removed old circular dimension portals
- They have been replaced with Doorways that can be broken, crafted and placed elsewhere (only in the Overworld)
- A tooltip is shown that tells you if you have already visited the Prisoners' Quarters in the area you're in.
- If you break a doorway, it will remember the area it was placed in.
- Added new Teleporters that look similar to the old portals (Not available without cheats yet!)
Blocks
- Added missing blocks for the Prison Stone and Putrid Wood set:
- Prison Stone Pressure Plate, Prison Stone Button,
- Putrid Pressure Plate, Putrid Button, Putrid Sign
- Added the missing recipes for Putrid Boards
- Elevators can now be powered with hidden redstone (from below or from the side)
Dimensions
- The dimensions are now divided into 1024x1024 areas, which cannot be crossed.
- A compass now guided you to the entry of your current dimension and area.
- Added red falling leaf particles to Promenade.
- Overhauled structure generation in the Promenade.
- Insufferable Crypt now leads back to the Overworld. The arena is also closed off by two doors that are locked until you kill the boss.
- Added a new portal room in the Promenade of The Condemned, tweaked all old portal rooms.
- Added a new Overworld Portal structure that takes you to the Prisoners' Quarters! Has a chance to spawn an enemy not seen before in survival - the Inquisitor
Spawner Runes
- Spawner runes have been reworked. They are now entities, so after they're activated you can place blocks at their position.
- Only fire once per player. Cooldown between players is not yet implemented!
Technical
- Added owo-lib as a dependency
- New
/minecells:print_data
,/minecells:sync_data
,/minecells:clear_data
commands - A few new config options, including an option to disable automatic data wiping or keep the boss entry door unlocked
- A lot of other technical changes behind the scenes
Mine Cells 1.5.1
Removed a packet mixin. It should now be fixed by other, network-fix focused mods.
Mine Cells 1.5.0
IMPORTANT
- Make sure to reset the dimensions of Mine Cells! Follow the guide here
- This version has been tested by myself but there may be unknown game-breaking bugs!
Proceed with caution and please report any bugs and crashes you see either on Github or through my Discord.
Portal overhaul
- Removed old circular dimension portals
- They have been replaced with Doorways that can be broken, crafted and placed elsewhere (only in the Overworld)
- A tooltip is shown that tells you if you have already visited the Prisoners' Quarters in the area you're in.
- If you break a doorway, it will remember the area it was placed in.
- Added new Teleporters that look similar to the old portals (Not available without cheats yet!)
Blocks
- Added missing blocks for the Prison Stone and Putrid Wood set:
- Prison Stone Pressure Plate, Prison Stone Button,
- Putrid Pressure Plate, Putrid Button, Putrid Sign
- Added the missing recipes for Putrid Boards
- Elevators can now be powered with hidden redstone (from below or from the side)
Dimensions
- The dimensions are now divided into 1024x1024 areas, which cannot be crossed.
- A compass now guided you to the entry of your current dimension and area.
- Added red falling leaf particles to Promenade.
- Overhauled structure generation in the Promenade.
- Insufferable Crypt now leads back to the Overworld. The arena is also closed off by two doors that are locked until you kill the boss.
- Added a new portal room in the Promenade of The Condemned, tweaked all old portal rooms.
- Added a new Overworld Portal structure that takes you to the Prisoners' Quarters! Has a chance to spawn an enemy not seen before in survival - the Inquisitor
Spawner Runes
- Spawner runes have been reworked. They are now entities, so after they're activated you can place blocks at their position.
- Only fire once per player. Cooldown between players is not yet implemented!
Technical
- Added owo-lib as a dependency
- New
/minecells:print_data
,/minecells:sync_data
,/minecells:clear_data
commands - A few new config options, including an option to disable automatic data wiping or keep the boss entry door unlocked
- A lot of other technical changes behind the scenes
MineCells 1.5.0
IMPORTANT
- Make sure to reset the dimensions of Mine Cells! Follow the guide here
- This version has been tested by myself but there may be unknown game-breaking bugs!
Proceed with caution and please report any bugs and crashes you see either on Github or through my Discord.
Portal overhaul
- Removed old circular dimension portals
- They have been replaced with Doorways that can be broken, crafted and placed elsewhere (only in the Overworld)
- A tooltip is shown that tells you if you have already visited the Prisoners' Quarters in the area you're in.
- If you break a doorway, it will remember the area it was placed in.
- Added new Teleporters that look similar to the old portals (Not available without cheats yet!)
Blocks
- Added missing blocks for the Prison Stone and Putrid Wood set:
- Prison Stone Pressure Plate, Prison Stone Button,
- Putrid Pressure Plate, Putrid Button, Putrid Sign
- Added the missing recipes for Putrid Boards
- Elevators can now be powered with hidden redstone (from below or from the side)
Dimensions
- The dimensions are now divided into 1024x1024 areas, which cannot be crossed.
- A compass now guided you to the entry of your current dimension and area.
- Added red falling leaf particles to Promenade.
- Overhauled structure generation in the Promenade.
- Insufferable Crypt now leads back to the Overworld. The arena is also closed off by two doors that are locked until you kill the boss.
- Added a new portal room in the Promenade of The Condemned, tweaked all old portal rooms.
- Added a new Overworld Portal structure that takes you to the Prisoners' Quarters! Has a chance to spawn an enemy not seen before in survival - the Inquisitor
Spawner Runes
- Spawner runes have been reworked. They are now entities, so after they're activated you can place blocks at their position.
- Only fire once per player. Cooldown between players is not yet implemented!
Technical
- Added owo-lib as a dependency
- New
/minecells:print_data
,/minecells:sync_data
,/minecells:clear_data
commands - A few new config options, including an option to disable automatic data wiping or keep the boss entry door unlocked
- A lot of other technical changes behind the scenes
Mine Cells 1.4.2
- Removed broken RpgDifficulty compatibility
Mine Cells 1.4.1
IMPORTANT
- If you are updating from an old version, make sure to reset the dimensions of Mine Cells! Follow the guide here
Patch 1:
- Fixed server crash related to particles
Mobs
Improvements:
- Dashing mobs (Mutated Bat, Shieldbearer, Conjunctivius) have had their dashes tweaked
- The dashes should be less annoying, and also show their direction with particles
- Nerfed the damage and timing of some entities' attacks
Weapons:
- Broadsword
Slow, but hits hard - Frost Blast
Freezes enemies in front of you - Phaser
Teleports you behind an enemy, grants you Assassin's Strength - Balanced Blade
Deals more damage with each consecutive attack - Crowbar
Destroys doors instantly. Deals critical damage for a few seconds after destroying a door - Nutcracker
Deals critical damage to Frozen and Stunned enemies
Most of these weapons can be found in chests. Phaser rarely drops from Promenade's Runners
- Updated Better Combat animations of some weapons
New Status Effects:
- Stunned
The affected mob is unable to move or perform any goals.
Indicated by spinning stars above the mob's head. - Frozen
Works like the stunned effect, but is removed when the mob is hit. Turns into slowness when it ends.
Indicated by particles and a blue tint. - Assassin's Strength
Makes your first attack stronger
Blocks and items:
- Vine Rune, Runic Vine Plant, Runic Vine and Runic Vine Stone Runic Vine Plants can be activated with the Vine Rune. They then place climbable Runic Vines that break through any Runic Vine Stones above.
- Barrels and crates now drop themselves instead of ingots and nuggets.
- Alchemy Equipment drops itself when using silk touch
- Tweaked the models and colors of the custom Torches and Prison Stone variants
Structures:
- You can now obtain the Vine Rune in the Promenade's underground dungeon!
- The Vine Rune is now required to access the Insufferable Crypt, the portal to which has been moved to another room
Advancements
- Mine Cells - find a portal to the Prisoners' Quarters
- Behind bars - visit the Prisoners' Quarters
- Love the serenity - visit the Promenade of the Condemned
- Even the rats avoid the place - visit the Insufferable Crypt
- Something in your eye? - defeat the Conjunctivius
- Never enough - respawn a Mine Cells boss
- Get pancaked! - squash someone while riding an elevator
- Jack and the Beanstalk - obtain the Vine Rune
Language
- Ukrainian by Sprechstallmeister on Discord
- Russian by Hamilionb6 on CurseForge
- Updated Polish translation
Mine Cells 1.4.0
IMPORTANT
- If you are updating from an old version, make sure to reset the dimensions of Mine Cells! Follow the guide here
- This is a beta version! Please test it out and backup your world before deciding to use it!
Worldgen
- New dimension: Promenade of The Condemned
- 3 previously creative-only enemies spawn there: Runner, Mutated Bat and Protector
- The Prison now has a barrier wall in the spawn room, and the Insufferable Crypt portal room now also leads to the Promenade of the Condemned
Blocks
New blocks:
- Promenade Torch,
- King Statue
- Wilted Grass Block
- Flag Pole
- Putrid Boards, Putrid Board Blocks, Stairs and Slabs
- Barrier Rune (lets players pass through, but not hostile enemies and projectiles)
Improvements:
- Flags can now be placed hanging from the ceiling
Language
- Added Spanish translation (es_ar and es_es) by ! Erxa on Discord
Bugfixes and improvements
- Flags now drop with the correct pattern
- Conjunctivius' Eye now glows when using certain shaders
- Fixed Immersive Portals crash
- Fixed texture stitching issues of Conunctivius and Mutated Bat
Mine Cells 1.3.5
bugfixes and tweaks
- Attempt to fix the Payload may not be larger than 1048576 bytes crash
- Fixed Portal Data not saving and loading correctly
- Fixed Blood Sword not using durability when attacking
- Tweaked portal spawning
- Nerfed loot in chests
Mine Cells 1.3.4
bugfixes and tweaks
- Introduced potential fixes for the crashes connected to the Portal and Portal Block Entity
- Added compatibility with RPGDifficulty
- Fixed Conjunctivius's eye rendering with some shaders
- Made portals a lot rarer
Mine Cells 1.3.3
IMPORTANT
- Mine Cells should display a message when you open a world where you had a previous version installed. If it doesn't, here's a guide on what you should do
Mechanics
- Added new Conjunctivius Spawn Obelisk! It enables players to respawn the boss after it has been defeated.
Items
- Guts and Monster's Eye - two new items that drop from Mine Cells' mobs. Can be eaten or used as crafting ingredients.
- Blank Rune and Conjunctivius Respawn Rune - required to activate the Conjunctivius Spawn Obelisk
Compatibility
- Added a lot of custom compatibility with other mods: Supplementaries, Bewitchment, Create. Thank you to SoullessGirl2000 on my Discord for creating the files! :)
- Fixed a bug with First Person Model mod, where the player model was rotated incorrectly when riding an elevator
Language
- Created Polish translation
- Replaced hard-coded damage, cooldown, etc. in lang entries with
%s
Bugfixes
- Portal activation sound re-added
- Wall and Hanging Leaves can now only be placed on solid surfaces and leaves
Mine Cells - Dead Cells Mod 1.3.2
IMPORTANT
- If you are updating from an old version, make sure to reset the dimensions of Mine Cells! Follow the guide here
- This is a beta version! Please test it out and backup your world before deciding to use it!
Blocks
- New morbid decorations: Corpse, Rotting Corpse and Skeleton. All of them in two variants: sitting and hanging
- Rotting Corpses and Corpses emit new particles: Flies
- Created Prison Torches
- Added Red variant for Wilted Leaves, Wall Leaves and Hanging Leaves
- Updated Hardstone texture
- Added two new Flag Patterns: Insufferable Crypt and Torn King's Crest
- Flag Patterns are now visible in the Flag item!
Effects
- New effect: Disarmed: players who have this effect cannot place or break blocks. Applied when fighting the Conjunctivius Boss
- Updated Bleeding effect: when applied by the Blood Sword, it now stacks up to level III. After that, instead of stacking more, Weakness II is applied
Generation
- Replaced Bedrock with Hardstone in the new dimensions
- Updated the Prisoners' Quarters and Insufferable Crypt dungeons
Bugfixes and balancing
- The Cursed Sword now applies the Curse when held in the offhand
- Nerfed loot in the Prisoners' Quarters
- Tweaked the damage and other attributes of some enemies
Technical
- Added a way to let players who use future versions know what they should do after the update
Language
- Brazilian Portuguese translation by FitFC
Mine Cells - Dead Cells Mod 1.3.1
IMPORTANT
- If you are updating from an old version, make sure to reset the dimensions of Mine Cells! Follow the guide here
- This is an alpha version! Please test it out and backup your world before deciding to use it!
Language
- Chinese translation by Kzeroko
Other
- You can now use respawn anchors in the Prisoners' Quarters and Insufferable Crypt dimensions
Mine Cells - Dead Cells Mod 1.3.0
IMPORTANT
- If you are updating from a previous version, make sure to reset the dimensions of Mine Cells! Follow the guide here
- This is an alpha version! Please test it out and backup your world before deciding to use it!
Blocks
- Prison Stone, Prison Cobblestone, Prison Bricks and Small Prison Bricks: each with their respective stairs, slabs and walls
- Doors, trapdoors, fences and fence gates for Putrid Wood
- Spawner Rune - alternative to a spawner. It spawns mobs when a player is nearby and waits for the mobs to be killed before spawning another
Generation
- Completely overhauled Prison dungeon generation - Much smaller, easier to navigate through and better optimized!
- Insufferable Crypt - new dimension, biome and dungeon (all in one). The Conjunctivius's Room was moved there
Conjunctivius Boss
- Replaced the
conjunctivius_unbreakable
tag withconjunctivius_breakable
, so the blocks are now opt-in rather than opt-out - Hard-coded some of Conjunctivius's parameters to make it less prone to getting bugged
- Conjunctivius can now pass through blocks when doing the charge attack
Portals
- Changed the way portals choose where they should teleport a player
- Portals now display the name of their target dimension above themselves
Game rules
- New Gamerule:
minecells.suffocationFix
(false
by default) - teleports players out of a dimension if they were going to suffocate in bedrock
Other
- Added a name for the Elevator (with a tip included)
Mine Cells - Dead Cells Mod 1.2.3
Fixes
- Added a tag for blocks that The Conjunctivius shouldn't destroy
- Blocks destroyed by Conjunctivius will now drop
- Added a name for Portal Frame
- Updated recipes to use any type of wood
Balancing
- Cursed Sword:
- dmg: 22 -> 25
- speed: 0.5 -> 1.0
- durability: 250 -> 600
- Assassin's Dagger:
- dmg: 5 -> 7
- crit: 3 -> 5
- Blood Sword:
- dmg: 5 -> 7
- bleeding cooldown: 30s -> 20s
- Hattori's Katana:
- dmg: 4 -> 8
- speed: 2.0 -> 1.8
- ability cooldown: 30s -> 15s
- ability charge time: 2s -> 1.5s
- durability: 800 -> 1200
- Conjunctivius's Tentacle:
- dmg: 6 -> 10
- durability: 500 -> 800
Technical changes
- new gamerule:
minecells.mobsDropCells
- removed old, unused code
New Block - The Spawn Rune (unfinished)
- Alternative to a Mob Spawner
- More info when it's fully implemented
Mine Cells - Dead Cells Mod 1.2.2 beta
Blocks
- Added 3 new (creative-only) decorative blocks: Alchemical Vials, Spilled Alchemical Vials and Alchemical Equipment.
- Cell Forge's "Cell Liquid" texture is now slightly animated.
Bugfixes and improvements
- Fixed incompatibility with It Takes a Pillage mod. (And possibly other mods that adjust the Milk Bucket's functionality)
- Players who die in the Prison dimension now respawn there, in the portal they came from.
- Quality of life changes for the Cell Forge:
You can now shift-click items into their corresponding slots in the crafting inventory.
The items come back into your inventory when you select another recipe.
Selecting a recipe plays the "button press" sound effect.
Mine Cells - Dead Cells Mod 1.2.1 alpha
New block and game mechanic - the Cell Forge!
- Currently only avilable in creative mode
- Lets you combine items and cells to craft new items
- You can create your own recipes using datapacks! (see the wiki entry for more info)
Cells
- Cell drop reenabled
- Two new config options added:
allMobsDropCells
- if set to true, all living entities will drop cellscellDropWhitelist
- a list of mobs (excluding Mine Cells mobs) that will drop cells (ifallMobsDropCells
is set to false)
/cells
command
/cells get <player>
- displays the amount of cells the player has/cells set <player> <amount>
- sets the amount of cells the player has/cells give <player> <amount>
- adds the specified amount of cells to the player/cells take <player> <amount>
- removes the specified amount of cells from the player (fails if the player doesn't have enough cells)
Mine Cells - Dead Cells Mod 1.2.0
Blocks
- Spikes Block - when stepped on, it will deal damage to the player, apply bleeding, weakness and slowness. (Currently only available in creative mode)
Effects
- Bleeding - deals damage over time. Cannot be removed with milk
- Cursed - makes the player die instantly upon taking any damage. The only way to remove it is to wait for the effect to end
Items
- Health Flask - restores 2 hearts, removes bleeding and poison
Weapons
- Blood Sword - applies bleeding on hit (30s cooldown)
- Cursed Sword - deals massive damage, but also brings a death curse upon the wielder
- Hattori's Katana - little damage, fast, has a special charge ability when holding right click (30s cooldown)
Video - Conjunctivius's Tentacle - Lets the user swing the tentacle and use it like a grappling hook
Video
The Blood Sword and Hattori's Katana are found in loot in the Prison dungeon.
Cursed Sword and Conjunctivius's Tentacle drop from the Conjunctivius boss.
Fixes
- The game should no longer crash if a portal cannot find the world data regarding its overworld destination. Instead, it will now teleport the player to the world spawn.
Mine Cells - Dead Cells Mod 1.1.0
Generation
- The Prison - a new dimension + structure, accessible through portals spawning in the Overworld.
- each portal is unique and will teleport you to a different, unexplored part of the Prison
- Overworld portals now activate automatically after you've acquired diamonds in the world
- Removed overworld dungeon structure
- The Kingdom dimension is now inaccessible in survival mode. It will be reintroduced in the future as The Promenade of The Condemned
Blocks
- Putrid Wood: Log, Wood, Stripped Log, Stripped Wood, Planks, Stairs and Slabs
- Wilted Leaves, Wilted Wall Plant and Wilted Hanging Plant
- Orange variant of the above
- Crates, Small Crates and Brittle Barrels, dropping some nuggets and ingots
- Chain Pile and Chain Pile Block
- Cage and Broken Cage
- Flag, with two variants:
- King's Crest
- Promenade of the Condemned
- Hanged Skeleton
Items
- Removed Interdimensional Rune item
Improvements
- Slightly improved some mob animations
- Balance changes
Mine Cells 1.0.0 - first full release!
Now playable in survival!
Patch 1:
- removed bug related to accesswideners
Expect many bugs, glitches and balancing issues. The mod is probably going to be pretty difficult for now, as no special equipment is implemented. Diamond+ armor is advised.
Overworld generation
- New overworld dungeon
- Contains a chest with the Interdimensional Rune
- Kill enemies in and around the dungeon to get Cells
- Right click while holding the Rune to fill it with a Cell
- Overworld portal structure
- Is and empty portal to the Mine Cells dimension
- Right click while holding the Cell-filled Interdimensional Rune to activate it
- Stand in the portal and wait for it to teleport you
Mine Cells dimensions
- The Conjunctivius' Room:
- Press the button to call the elevator. Then click on the elevator to go down. At the bottom of the shaft, there will be a room with the Conjunctivius boss.
- a tower with the Assassin's dagger item at the top
- some small, decorative structures.
Entities
- New Boss: The Conjunctivius (currently only available through commands)
- If you want to try it out, please spawn it in a large, closed space
- Sewer's Tentacles' correct behavior implemented
Worldgen
- New Dimension: The Kingdom (portal not yet available)
- Putrid Waters: Lifeless ocean of The Kingdom
- Promenade of the Condemned: The first area of the Kingdom, filled with chained trees and monsters
- New toxic fluids: Sewage and Ancient Sewage