In the 1.3.6 update:
Demons:
- Added Soulseeker and Imitator. Reaper will be added later with the config update (probably next update).
- General:
- Added "Battle Mode" mechanic to Necromancer, Skeleton King and Underworld Guardian.
- Dark Wolf:
- Decreased minimum light level required for spawn from 9 to 7.
- Now identified as Undead.
- Hanged Man:
- Updated all animations.
- Decreased movement speed from 0.45 to 0.42.
- Fallen King:
- Added missing spawn restrictions.
- Skeleton King:
- Changed step height to 3 blocks.
- Decreased movement speed from 0.66 to 0.63.
- Added chat messages.
- Added "Call of the Skeleton King" ability.
- Updated "Champion's Subordinates" ability: now spawns 8 skeletons instead of 9, improved procedure.
- Underworld Guardian:
- Updated "Ground Shake" ability:
- Minimal possible damage changed to 6.
- Changed damage range to 25.
- Now deals 6 more damage every 5 blocks closer to the Underworld Guardian (6 damage at 25 block range, 12 at 20, 18 at 15 etc.).
- Changed step height to 2.4 blocks.
- Disabled attack animation (Underworld Guardian now stomps the target instead of punching).
- Now identified as Undead.
- Updated "Ground Shake" ability:
- Underworld Horror:
- Changed step height to 1.6 blocks.
Blocks:
- Added Rotten Oak Door and Trapdoor.
- Blocks made of Rotten Oak can now be used as a fuel for furnaces.
Items:
- 1 new item: Strange Note.
- Midnight Necronomicon:
- Added new information.
- Added page numeration.
- Fixed text mess in Resources, page 2.
Armory & Tools:
- Increased Demonic Armor enchantability from 9 to 17.
- Changed amount of Souls needed to create Soul-Cursed tools from 13 to 9.
Advancements:
- 4 new advancements:
- Demonic Impudence (Let the Soulseeker steal a Dragon or Horrifying Soul from you).
- The Fall of Humanity (Let the demons kill 666 human beings).
- Demon Slayer (Kill 666 demons).
- Full Moon Hunter (Kill 13 full moon demons during one full moon night).
Other:
- Updated welcoming message.
- Improved soul drop system. And some other minor changes and fixes, as usual.
In the "Demonic Era" update:
Demons:
- General:
- All demons are now identified as undead.
- Added "Battle Mode" mechanic:
- Allows demons with abilities to use them only when in battle.
- Turns on when the demon takes damage.
- Turns off 2 minutes after last damage was taken.
- 1 new demonic boss - Demon King:
- Has 1000 health, 20 armor, 36 attack damage.
- Lives in his castle in the Underworld.
- Has 4 active abilities:
- "Lord of Death" - Demon King summons demons and armored Wither Skeletons to fight for him.
- "Eternal Chaos" - Demon King buffs all demons in 27 block radius.
- "Heart of the Underworld" - Demon King calls out to the Underworld and heals himself and all demons in 30 block radius. Demon King doesn't use the ability outside of the Underworld.
- "Withering Horror" - Demon King summons the Wither.
- Has 3 stages which define what abilities he can use:
- 1st stage(800 and more health) - only "Lord of Death" ability.
- 2nd stage(300-800 health) - "Lord of Death" and "Eternal Chaos" abilities.
- 3rd stage(50-300 health) - "Withering Horror" and "Heart of the Underworld" abilities.
- Has passive Fear aura as well.
- Dark Wolf:
- Decreased minimum light level required for spawn from 9 to 7.
- Fallen King:
- Added missing spawn restrictions(Thanks Zhyrux).
- Hanged Man:
- Updated all animations.
- Decreased movement speed from 0.45 to 0.42.
- Imitator:
- Added missing spawn restrictions(Thanks Zhyrux).
- Reaper:
- Changed step height to 1.2 blocks.
- Skeleton King:
- Changed step height to 3 blocks.
- Decreased movement speed from 0.66 to 0.63.
- Added chat messages(can be disabled in config).
- Added new ability - "Call of the Skeleton King":
- Passive aura, applies new "Call of the Skeleton King" effect on all entities in 18 block radius.
- If a human being dies with this effect, a Skeleton(80%) or Wither Skeleton(20%) will spawn on its place.
- Updated "Champion's Subordinates" ability: now spawns 8 skeletons instead of 9, improved procedure.
- Underworld Guardian:
- Updated "Ground Shake" ability:
- Minimal possible damage changed to 6.
- Changed damage range to 25.
- Now deals 6 more damage every 5 blocks closer to the Underworld Guardian(6 damage at 25 block range, 12 at 20, 18 at 15 etc.).
- Changed step height to 2.4 blocks.
- Disabled attack animation(Underworld Guardian now stomps the target instead of punching).
- Updated "Ground Shake" ability:
- Underworld Horror:
- Changed step height to 1.6 blocks.
Structures:
- 1 new structure - Demon King's Castle:
- Spawns in the Underworld, Underworld Wastelands biome.
- Rare, 1 structure in 124 chunks.
- Contains spawners of demons and chests full of loot.
- Also contains a boss to fight - the Demon King himself!
- Often gets cut off on one side because of how MCreator and Minecraft work with large structures, I'm still trying to fix this.
- Arena:
- Structure removed.
- Necropolis:
- Removed unnecessary blocks inside the structure.
Items:
- Added 1 new Strange Note that will help the player to understand that the Demon King is tired of waiting.
- Added 1 new Necronomicon Page(Demonic Bosses, page 3).
- Horrifying/Dragon Souls are now immune to fire.
- Midnight Necronomicon:
- Added new information.
- Rewritten all Demonic Bosses' pages. The lore has slightly changed.
- Text fixes and corrections for some pages.
Armory & Tools:
- 1 new sword - Awakened Eternal Devourer:
- Has 32 damage, 6666 durability, 28 enchantability.
- Has 100% chance to extract soul from killed entity.
- Has active ability - "Soul Hunger": for 10 seconds Awakened Eternal Devourer consumes every soul it extracts and heals the owner with it. Cooldown: 60 seconds, health on kill: 20% of target's maximum health.
- Disables soul drop when the "Soul Hunger" is active.
- 1 new armor part - Awakened Dark Crown:
- Has a curse that previously belonged to the Dark Crown(Unchanged).
- Prevents souls from escaping the wearer's inventory.
- Makes wearer fearless as well.
- Rebalanced Cursed swords.
- 24 new Cursed tools: Netherite and Demonic Pickaxes, Axes, Shovels and Hoes cursed with all possible types of souls.
- 4 new Broken tools: Pickaxe, Axe, Shovel, Hoe. Can be obtained the same way as Broken Sword(by performing nonexistent ritual with Netherite tool).
- Dark Crown:
- No longer prevents souls from escaping the wearer's inventory.
- No longer curses the wearer.
- Increased durability.
- Changed enchantability.
- Increased Demonic Armor enchantability from 9 to 17.
- Changed amount of Souls needed to create Soul-Cursed tools from 13 to 9.
Advancements:
- 4 new advancements:
- The Revenge of Humanity(Defeat the Demon King).
- Grim Fate(Defeat the Skeleton King using Awakened Eternal Devourer).
- Horrifying Harvest(Curse the Demonic Hoe with Horrifying Soul).
- The One True King(Equip the Awakened Dark Crown and the Awakened Eternal Devourer at the same time).
Other:
- Improved soul drop system.
- Added config option to enable/disable full moon power-up for demons(Midnight Madness Configuration).
- Decreased the default chance of Souls leaving from 0,005 to 0,004(from 0,009 to 0,008 during Soul Harvest).
- Decreased the default chance of Dark Souls leaving during Soul Harvest from 0,007 to 0,006.
- Added new "Armory & Tools" creative tab.
- Fixed Cursed Altar consuming more souls than needed(Soul Energy mechanic).
- Updated JEI info for certain items.
- Updated ???'s chat messages, added new, cleared unused.
- Suspicious Stew made from Fearflower now gives Fear instead of Wither.
- Fearflower now works like Wither Rose: it applies Fear for 3 seconds to any entity that passes through it. And a lot of other small changes and fixes.
Enjoy the demonic era, mortals! I'll go back to my necronomicon...
Demons:
- General:
- All demons are now immune to fear.
- Dark Wolf:
- Decreased damage from 8 to 6.
- Slightly decreased spawn rate and density.
- Soul Weaver:
- Slightly decreased spawn density.
- Skeleton King:
- Now casts the "Champion's Subordinates" ability 10 seconds after spawn.
- Improved the procedure of space-checking before spawning.
- Now gains Resistance lvl 5 while spawning.
- Updated Eternal Devourer model.
- Improved ability "Immortal Power"(2nd ability):
- Skeleton King now casts it 10 seconds after his health went below 300.
- Cooldown of ability now starts the moment Skeleton King's health went below 300.
- Decreased cooldown.
- Underworld Guardian:
- Now casts the "Ground Shake" ability 10 seconds after spawn.
- Improved the procedure of space-checking before spawning.
- Fixed spawning too high when awakened from statue.
- Now gains Resistance lvl 5 while spawning.
Structures:
- Underworld Portal:
- Updated the structure.
- Moved to the Overworld.
- Necropolis:
- Updated the structure.
Tools and Armory:
- Necromancer's Staff:
- Added recipe: 2 Sticks, 1 Skeleton Skull and 1 Dark Essence.
- Now drops from Necromancer similar way a Bow drops from Skeleton.
- Decreased cooldown.
Other:
- Updated descriptions for Midnight Necronomicon and Enchanted Midnight Necronomicon.
- Removed fire spreading properties from Infernal Soil and Infernal Stone.
- Improved Fear and Fearlessness effects mechanics.
- Wandering Trader is now considered human.
- Added Fear potions. Can be brewed from Horror Clot.
<???> Greetings, mortals and everyone who reads this! This update is tied to 1 year anniversary of Midnight Madness' demons invading and terrorising Minecraft world! So, any of you, who install this update, will receive a gift upon entering any Minecraft world. But don't leave it for later! After 13th April, 2024 there will be no more gift for you!HA HA HA!
<kotishe666> You're right, horrifying gentleman. Install the update and reveal, why is this gift called corrupted... Anyway, I thank all of you for playing and supporting the mod through this year. Its been a long and difficult ride, and this is not the end...Nooo...Further - more. I still have a lot of plans for this wonderful, yet terrifying world, which becomes more and more dark with every new update. Also, I heard Skeleton King has some plans for you too!...Who knows what his mind is up to...
In the "Rise of the Full Moon" update:
Demons:
- 1 new full moon demon - Imitator:
- Has 60 health, 4 armor, 8 attack damage.
- Imitates sounds of 13 Minecraft mobs, chooses the mob to imitate upon spawning. In future may also evolve to imitate sounds of mobs from other mods.
- List of mobs this demon can imitate: find it out yourself.
- Drop: 13 xp, 1 Dark Essence(100%).
- General:
- All demons are now immune to Fear.
- Regular demons now gain Strength lvl 2 and Resistance lvl 1 during the full moon nights.
- Dark Wolf:
- Slightly decreased spawn rate and density.
- Decreased attack damage from 8 to 6.
- Soul Weaver:
- Slightly decreased spawn density.
- Reaper:
- Decreased attack damage from 11 to 9.
- Now applies Wither lvl 2 for ~5-6 seconds on attack, affects only human beings(Reaper's Scythe passive ability).
- Skeleton King:
- Now gains Resistance lvl 5 while spawning.
- Updated Eternal Devourer model.
- Improved ability "Immortal Power"(2nd ability):
- Skeleton King now casts it 10 seconds after his health went below 300.
- Cooldown of ability now starts the moment Skeleton King's health went below 300.
- Decreased cooldown.
- Underworld Guardian:
- Now gains Resistance lvl 5 while spawning.
Structures:
- 1 new structure - Demonic Forge:
- Can be found in The Underworld, Underworld Wastelands biome.
- Contains 3 chests with useful demonic loot.
Items:
- 2 new items:
- Corrupted Gift.
- Strange Note:
- Contains a tip to help with mod's exploration, describing the way to obtain Midnight Necronomicon.
- Is given to player in 2 scenarios: 1)When the Soul Harvest ends. 2)When player wakes up after the full moon night.
- Won't be given to player if they have the "Demonic Encyclopedia" advancement.
- Midnight Necronomicon:
- Added new information.
- Added page numeration.
- Fixed text mess in Resources, page 2.
Armor, tools and weapons:
- 1 new weapon - Reaper's Scythe:
- 9 attack damage, 1.3 attack speed.
- Applies Wither lvl 2 on hit, affects only human beings.
- Drops from Reapers, just like Bow drops from Skeletons.
- Can also be found in Demonic Forges.
- Can be repaired with Demonium.
- Necromancer's Staff:
- Decreased cooldown.
Advancements:
- 1 new advancement:
- Full Moon Hunter: Kill 13 full moon demons during one full moon night.
Other:
- Added integration with JEI, which includes information tips for some mod items/tools/weapons.
- Added integration with Nonexistent+.
- Added integration with Born in Chaos.
- Added new configuration file, which determines compatibility settings(Midnight Madness Compatibility).
- Improved Fear and Fearlessness effects mechanics.
- Added Fear potion. Can be brewed from Fearflower.
- Wandering Trader is now considered human being. And some other minor changes and fixes.
Thank you for 100,000 downloads on CurseForge!
The Demonic Era is coming...
In this update:
- Added description to Midnight Necronomicon.
- Updated description of Enchanted Midnight Necronomicon.
- Improved Reaper's spawn mechanic(Human is low health condition).
- Decreased the Reaper's default spawn chance from 25% to 10%(Human is low health condition).
- Decreased Reaper's health from 100 to 90.
- Decreased Reaper's attack damage from 13 to 11.
In this update:
- Improved Reaper's spawn mechanics:
- Condition 1(Totem of Undying triggered): small sound corrections.
- Condition 2(Low health human): reduced the chances and delay before spawn; fixed a bug with too many Reapers spawning at the same time; now triggers if human took damage and has 6 or less(instead of 5 or less as was before) health; sound corrections.
- Configuration corrections.
In this update:
Demons:
- 1 new regular demon - Reaper:
- Haunts the humans, spawns only when Totem of Undying is triggered or when the human took damage and has 5 or less hp left.
- Some parameters of this demon's spawn procedures can be configured, more details below.
- Has 100 health, 4 armor, 13 attack damage.
- Drop: 26 xp, Dark Soul.
- Skeleton King:
- Now casts the "Champion's Subordinates" ability 10 seconds after spawn.
- Improved the procedure of space-checking before spawning.
- Underworld Guardian:
- Now casts the "Ground Shake" ability 10 seconds after spawn.
- Improved the procedure of space-checking before spawning.
- Fixed spawning too high when awakened from statue.
Structures:
- General:
- Updated all structures to be the "true" Minecraft structures, excluding the Floating Islands, which have stayed as features.
- Updated generation settings of all structures.
- Necropolis:
- Updated the structure.
- Slightly changed loot table.
- Underworld Portal:
- Updated the structure.
- Moved from the Nether to the Overworld.
Items:
- 2 new items: Dark Essence Particle, Necronomicon Page(Regular demons, page 5).
- Midnight Necronomicon:
- Removed the "Nether Structures" page.
- Added new information.
Blocks:
- Updated tags of some blocks.
- Blocks made of Rotten Oak can now be used as a fuel for furnaces.
- Rotten Oak/Cursed Planks can now be used to craft a Bowl, Crafting Table and Sticks.
- Removed fire spreading properties from Infernal Soil, Infernal Stone and Horror-Soaked Infernal Stone.
Armor, tools and weapons:
- Necromancer's Staff:
- Added recipe: 2 Sticks, 1 Skeleton Skull and 1 Dark Essence.
- Now requires Dark Essence Particles to shoot.
- Now drops from Necromancer similar way a Bow drops from Skeleton.
Other:
- Added Minecraft Forge 1.20.1 support.
- 2 new advancements:
- The Fall of Humanity(Let the demons kill 666 human beings).
- Demon Slayer(Kill 666 demons).
- Changed the welcoming message.
- Added new configuration parameters, which allows to:
- Control the amount of Soul Energy Cursed Altar receives from every type of soul.
- Enable/Disable the Soul Harvest event and its sound effects.
- Enable/Disable the chat messages from ???, Cursed Altar and Restless Soul.
- Enable/Disable the welcoming message.
- Configure parameters of the Reaper's spawn procedures:
- Enable/Disable Reaper spawning after Totem of Undying is triggered.
- Enable/Disable Reaper spawning when human took damage and has 5 or less hp left.
- Change the delay before Reaper's spawn(low health human condition only).
- Change the chances of Reaper spawning for each condition.
- Other minor changes and fixes.
In this update:
- Fixed mod recipes for crafting table being incompatible with JEI.
In this update:
- Removed The Underworld due to partial end of support for Minecraft 1.18.2.
- Removed /enterunderworld command.
- Improved the escape mechanic for all types of souls.
- Updated Fiend's spawn sound to play only when the Dark Soul escapes the player.
- Updated Underworld Horror's texture and idle animation.
- Underworld Horror is now immune to wither and potion effects.
- Increased Underworld Guardian's "Ground Shake" ability damage.
- Updated Necromancer's loot table.
- Fixed issues with Demonic Sword(Cursed with Horrifying Soul).
- Updated properties of the Necromancer's Staff: reduced projectile power, damage and knockback. Decreased cooldown.
- Slightly increased Demonic Armor durability.
- Demonic Ores can now be smelted using the Blast Furnace.
- Updated Necropolis' chest loot table.
- Updated Soul Crystal recipe.
- Updated texture of Infernal Soil.
- Updated texture and description of the Infernal Core.
- Underworld Guardian is now unable to cast "Ground Shake" ability if he has 50 health or lower.
- Fixed demons dropping xp twice.
- Updated Skeleton King and Underworld Guardian to drop the loot after death animation.
- Improved the look of ritual recipes pages of Midnight Necronomicon.