Changes:
- Fix the final disconnection bug
Highly recommend using the newest version!
Changes:
- Fix another disconnection bug
Recommended
Changes:
- New leak fix within screenshot code
- Patches a bug that causes some multiplayer servers to disconnect clients due to packets being released too early.
Now up to date with the 1.19 branch
Recommended
Patches a bug that causes some multiplayer servers to disconnect clients due to packets being released too early.
Changes:
- New leak fix within screenshot code
- Now works with essential loader
Reminder: If another mod crashes with MemoryLeakFix. It must be fixed from there end, it means they are not initializing there mixins correctly.
Changelog:
- Temporarily fix #7
- Some logging
- Change redirect to inject for better mod compatibility
Initial 1.19 release
2 New Memory Leak Fixes
- Custom Payload packet's buffer leaks all the time.
- TextureUtil allocates memory for the buffer, although when an exception happens memory is leaked.
Also fixes quilt-loader spamming the console
Fixes some crash bugs & an issue with a sponge-powered state not being reset
This version brings the performance of the ForceLoad version without the log spam. Thanks to @altrisi
Updated to 1.18.x
Fixes:
- spongePowered cache leak
- client targetEntity keeping the world loaded when in the menu
ForceLoad Version
ForceLoad will force all the mixins for every mod to load after the world has been loaded (or after init on the client) This is a performance boost, and also makes sure all spongePowered cache is handled only once. The only downside is that it will spam the console on startup.
Changes in: v0.3.1
- Added mod icon
- Some small config changes
Fixes Multiple 1.17 memory leaks
Updated to 1.18.x
Fixes:
- spongePowered cache leak
- client targetEntity keeping the world loaded when in the menu
ForceLoad Version
ForceLoad will force all the mixins for every mod to load after the world has been loaded (or after init on the client) This is a performance boost, and also makes sure all spongePowered cache is handled only once. The only downside is that it will spam the console on startup.