Changelog
Perspective 1.1.0
This release has so many new features that I hope you all enjoy!
Features
- Added Screen Mode for Super Secret Settings
- Screen Mode overlays the shader on the entire game, including screens.
- This also fixes the shader being removed when changing perspective, on both Screen and Game mode.
- Added Textured Entity
- Named Textured Entity allows users to name an entity and have a custom texture using resource packs.
- Random Textured Entity chooses a random texture from the loaded textured entities.
- Added Customisable Default Config
- You can customise what Perspective considers "default" for config options using resource packs.
- You can also now reset the zoom level via the mouse wheel.
- Added Panorama Screenshots
- You can take a panorama screenshot which automatically turns into a resource pack.
- Note: Make sure all chunks are loaded before taking the panorama.
- Added April Fools' Prank
- Perspective automatically turns on the April Fools' Prank if anywhere in the world is April 1st.
- This can be turned off in the config. You can also force the prank to be run at any point in the year.
- Added Pride Logo
- During pride month, Perspective's logo changes its colours to support Pride!
- In this version, only Pride and Trans logos can be randomly chosen from. More will be added in future versions.
- You can also support Pride all year long with the "Force Pride" config option.
- Added Version Overlay
- Reimplements the Version Overlay from early versions of Minecraft.
Technical
- Zoom Level is now stored as the value of the percentage in the config, instead of using the (100 - value) method.
- Perspective's config is now accessed via PerspectiveConfigDataLoader, this is to allow for multiple config files.
- Depth Shaders are now compatible with Perspective's Super Secret Settings. (Forked from Souper Secret Settings by Nettakrim)
- Added Perspective Overlay which doesn't get hidden when HideHUD is active.
- Vanilla doesn't account for namespace for shaders, in both the shader program and shader textures, Perspective now fixes that. (Contributor: Nettakrim)
Experimental Features
These features aren't ready to be fully released yet, however you can try them out using the Experimental config.
Note: Experiments can be removed at any point.
- Toggle Armour
- When active, armour will not be rendered on players.
- This can also be set separately for specific super secret settings.
- Toggle Nametags
- When active, nametags will not be rendered.
- This can also be set separately for specific super secret settings.
Both of these experiments are planned to have a customisable data/resource pack dataloader for specific players, however this feature is not in the mod yet.
F.A.Q
- How do I add a Textured Entity, Shader, or Custom Default Config Values?
- Tutorials will be added to Perspective Documentation soon.
- I'll try to add some basic information asap.
- Why are my Custom Shaders/Textured Entities aren't showing?
- Check if you have enabled the Resource Pack with the Custom Shaders/Textured Entities.
- Additionally, make sure the config options are enabled.
- If all that fails, Create a Bug Report.
Files
perspective-1.1.0+1.20.x.jar(614.12 KiB) Primary
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Release channel
ReleaseVersion number
1.1.0-release.1+1.20.xLoaders
FabricQuilt
Game versions
1.20–1.20.1Downloads
83Publication date
August 18, 2023 at 6:30 AMPublisher
dannytaylor
Lead Developer