Mana Attributes
This API adds a mana system controlled by entity attributes.
Default implementation
LivingEntities can have up to generic.max_mana amounts of mana. Mana is regenerated by generic.mana_regeneration every generic.mana_tick_threshold ticks.
When mana is reduced, regeneration is stopped for generic.mana_regeneration_delay_threshold ticks.
generic.reserved_mana describes the percentage amount of maximum mana that is currently not available.
When mana is <= 0, regeneration is stopped for generic.depleted_mana_regeneration_delay_threshold ticks.
Default attribute values
- generic.max_mana: 0
- generic.mana_regeneration: 0
- generic.mana_tick_threshold: 20
- generic.mana_regeneration_delay_threshold: 20
- generic.depleted_mana_regeneration_delay_threshold: 60
- generic.reserved_mana: 0
Customization
When the gamerule "naturalManaRegeneration" is true, players have 1 additional mana regeneration.
The client config allows customizing the HUD element.
API
Casting a "LivingEntity" to the "ManaUsingEntity" interface gives access to all relevant methods.
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