- added a wrench to reduce mod dependency
- mc 1.19
- one less null exception (exiting mechs)
- mc 1.19
(MC1.18.2) recompile fixes some instability
- Beams are now held and drain energy.
- SFX adjustments
- Mech movement speed adjustments
- Buckets are no longer entirely consumed
- Misc fixes
- Beams are now held and drain energy.
- SFX adjustments
- Mech movement speed adjustments
- Buckets are no longer entirely consumed.
- More wrenches usable.
- Misc fixes
- Beams are now held and drain energy.
- SFX adjustments
- Mech movement speed adjustments
- Buckets are no longer entirely consumed
- Misc fixes
- First release for forge port. Keeping the same version numbers for parity.
- claim mod fixes
First release for 1.18. This version of the mod will lack goml and flan compatibility while they update.
- reduced drill whirr volume
- added gravity
- sound adjustments
- fixed some game rule formatting
- mechs should no longer be spawn eggs
- fixed some game rule formatting
- mechs should no longer be spawn eggs
- goml compatibility
- stop beams from damaging through walls
- using a TechReborn wrench can now turn a mech back into an item
- fixed mob/player/terrain damage on (flan) claims
- fixed mechs being used in spawners (for diamonds)
- added basic ownership (/gamerule mechOwnership)
- tentatively removing ProtoArmor and Magicite from loot tables
Fixed a couple more null pointer crashes
Fixed a crash with dismounting TunnelArmor