- Revamped all relic's functionality and crafting:
- Relics and Magical Fungi Alloy are now created on the new Magic Condenser;
- All relics other than the Utilis Pickaxe now have a Special charge that can be used after using the relic many times;
- Utilis Pickaxe instead received a state-based system, where you can alternate between quick mining, silk touch, fortune and laser mode;
- All post-mine and post-hit buffs have been removed, with the exception of Morbus Scythe's Withering;
- Nerfed attack damage for Impetus Sword and Morbus Scythe.
- Fixed crash when attempting to bonemeal host grass blocks.
- Fixed crash with the Magical Fungi Armor. If you had crashes related to me.luligabi.magicfungi.mixin.StatusEffectInstanceAccessor.getDuration(), please update.
- Added the Researcher's Tower;
- Home of the author of the Research Log and found on the Host Biome, what secrets do this tower hide?
- Glyphs and Spells' tooltip received a fresh coat of paint;
- The Morbus Clock now works via a screen rather than chat text;
- Trades including the mod's content have been added to villagers and wandering traders;
- Magical Alloy Nuggets may now spawn on some of vanilla's structure loot tables;
- Added REI quick-crafting support;
- This means you can now use the '+' button to automatically move items to the Glyph and Spell workbenches!
- Added more customization values to balance the Fungic relics;
- Added 'Dehydration' mod support.
- Updated to 1.18.2;
- Drastically reduced generation of the Host Biome (changes are experimental, so please report any issues you find with it!);
- Fixed mushrooms replacing blocks they shouldn't (e.g. dirt and tree logs);
- Improved shift-click interactions with the Essence Extractor.
- Added the Essence Extractor, the new way to craft - or rather, extract - essences;
- Added the Morbus Mooshroom, a hostile mob exclusive to the Host Biome;
- Once you kill a Morbus Mooshroom, you'll obtain Morbus Leather. With it, you can craft the Research Log, the new tutorial book where all the Morbus-related content has been moved to.
- Glyph, Spell and Essence extracting recipes are now all viewable on the guide books;
- Added REI descriptions for most of the mod's content.
- The Host Biome is back (Thanks, Adubbz!);
- Cadentis Blocks can now be reignited with other colors by right clicking them with any of the 5 magic mushrooms;
- Added config options to enable, disable and change spawn rate of Magic Mushrooms;
- Added config options for custom values of the Magical Fungi Armor;
- The config is now editable in-game via ModMenu;
- Spell Discovery Workbenches now display particles when incorrectly broken;
Terrablender is now a required dependency.
- Substitute fix for the issue 0.6.1 was supposed to fix but actually introduced a worse bug. This should be fine now
- Fixed an error that prevented users from obtaining the health boost effect if not wearing a full Magical Fungi Armor.
- Updated to 1.18
This version is the same as 0.6.0-BETA+1.17.1, except all host-biome related features are missing, including worldgen. Using this version on modpacks or upgrading a 1.17.1 world with it is heavily discouraged.
There's no planned date for these features to return, I'm dependent on when FAPI's support for adding biomes to overworld returns.
- Clypeus Shield readded!
- Added Host (Tall) Grass, (Large) Host Ferns;
- Added Magical Fungi Alloy Blocks & Nuggets;
- Patchouli is no longer bundled;
- Host Grass Blocks now properly show a snowy side when there's a snow layer on top;
- Optimized ArmorMushroomRenderer (Thanks, D4rk!).
This is likely to be the last release for 1.17.x
- Added Morbus Spreading system (currently disabled by default, will be enabled in the future);
- Added advancements
- Added linebreaks on tooltips, making them easier to read on any resolution; -Magical Fungi Armor now renders properly independent of which entity is using it.