- Ported to 1.21
- Fixed an issue causing particles to not render on certain specs
- Fixed some issues with one shader in particular
- Magic Damage dealt by melee weapons with the Magic Damage attribute is now scaled with the player's attack cooldown
Magic Proficiency and Magic Resistance are now a now directly stated as percentile increases Magic Damage is now only dealt when the player actually attacks something with their weapon, as opposed to let's say, holding a magic damage bearing weapon and using a bow Internal Rendering Changes :3
fix trinkets being required to run
fixed portinglib transfer without nbt issue
fixed portinglib item transfer issue
fix screen particle offset, added iris shader support
better iris shader support
rewrote inventory stuff, removed fabric transfer api because it sucks
fixed silly thing