- Fix bug where grapple enchantments would show up on fishing rods using mixin by LemmaEOF
A few small fixes
- Fixed rendering bug where player would be culled in cases where they shouldn't, making the chain disappear if the player connected to it is offscreen
- Fixed ModMenu not displaying the mod's icon
- Fixed credits being backwards
- Fixed a potentially possible crash in some rendering cases
Final version before ModFest! Changes:
- Increased random variation of fancy chain animation
- Added a block tag, no_grapple, which disables grappling to those blocks in specific. Contains bedrock, iron block, gold block, diamond block, and emerald block by default.
- Fixed arm rotation when using elytra being very broken
- Added crosshair indicator for when your grapple is in range to hit or not
- Fixed bug related to dual wielding two grapples with different ranges
- Fixed first person animations, for real this time
- Fancier chain rendering, makes them kinda wiggle around while being fired
- First person animations! Not perfect sadly, as brain couldn't handle the math needed right now... but rest assured that the 3rd person animations seem to be almost perfectly accurate, so you can take comfort in the fact that your friends see the grapple in the perfect place, unlike you in first person :)
- Updated Range enchantment to have a max level of 4 from the enchanting table, and need an anvil to get tier 5
- Fixed 3rd person animations while riding mounts, sneaking, and swimming (elytra is still broken)
- Added durability to the grappling hook
- Added 3 enchantments: Acceleration, Max Speed, and Range
- Nerfed the base grapple slightly to compensate for the enchantment balance
- Moved the grappling hook into the "Transportation" creative tab
- Changed quilt.mod.json to allow 1.19 versions less than 1.19.2