Changelog
WARNING: DUE TO THE MASSIVE CONFIG CHANGES IN THIS UPDATE, PLEASE DELETE YOUR OLD ONE TO PREVENT CRASHES!
This is planned to be the last content update for Lifesteal. Rest of the updates will most likely be only bug fixes, ports and minor configuration updates. If you’re interested in the reasoning for why I am no longer going to be doing updates, it’s because I plan on making other mods other than Lifesteal. Lifesteal will always hold a place in my heart as it was the very first mod I made for Minecraft. So, with my final goodbyes to this mod, I introduce to you… The Architectury Update.
The Architectury Update | 3.0.0 | 1.19.3-1.19.2
- Mod is converted to use the Architectury Plugin (NOT THE API)
- The mod is now ONE jar with both Fabric and Forge combined.
- Deprecated the Fabric pages for Lifesteal for the reason above
- Heart Ore is much rarer to find, you’re better off finding geodes or structures
- Heart Core, Heart Core Block, Heart Crystal and Revive Crystal recipes have changed
- Being in creative lets you withdraw no matter if you have the advancement or not
- Structures are much more common
- Deepslate geode innerplacement now uses gravel instead of dirt
- Config: Drop a heart crystal instead of the killer gaining hearts when the killed dies
- Config: Disable withdrawing hearts
- Config: Items in the “Items” category now have their own sub category
- Config: Environment can make you lose hearts
- Config: Non-players can make you lose hearts
- Config: Players can make you lose hearts
- Config: The “disableLifesteal” config is now edited to not IMPACT losing hearts, JUST gaining hearts.
- Removed “disableHeartLoss” config, the equivalent for this is now just disabling all the configs that let you lose hearts
Dependencies
Files
lifesteal-3.0.0+1.19.2.jar(850.38 KiB) Primary
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Release channel
ReleaseVersion number
3.0.0Loaders
FabricForge
Game versions
1.19.2Downloads
103Publication date
January 7, 2023 at 6:51 PMPublisher
MianReplicate
Owner