[1.0.12]
Fixed
- Farm Animals not being breedable anymore
[1.0.11]
Fixed
- Fixed a critical issue where the game would crash on servers due to client-only code being called from the
AnimalEntityMixin
. Everything worked fine in singleplayer, but not on dedicated servers.
This patch restores proper server compatibility for all new saturation mechanics. :)
P.S.: Sorry for the hiccup – this ones on me
[1.0.10]
This small update focuses on adding new mechanics that enhance loot from farm animals, selected F&C crops, and eggs through interaction, care, and environmental factors.
Added
- A Pet Bowl! - Feed your cat or dog with a
Pet Bowl
. Occasionally, pets will walk up to an empty bowl and beg for food. Feeding grants temporary bonuses. You can assign a Name Tag to dedicate a bowl to a specific pet. - Chicken Nest: When placed near chickens, eggs are laid directly into the nest instead of falling to the ground. The nest can hold up to 2 eggs. Occasionally (5% chance), a feather may also be added.* Chicken Coop: Works like similar to a bee nest. Chickens nearby will enter the coop when ready to lay an egg. Holds up to 6 chickens at once.
- Farm animals can now be fed their preferred food. The more often they are fed, the more meat they will drop. Feeding progress is visible only when wearing...
- ...
Dungarees
! – While equipped, shows feed levels above animals. Also prevents trampling farmland while wearing them. They can be bought from Farmer Villagers. - Certain F&C crops now have a small chance to grow into larger variants when near a water sprinkler or during rain. Larger crops have an increased chance of yielding multiple drops.
- Farmer Villagers have now a Chance to offer several F&C related Items.
- Chicken Coop: Functions similarly to a bee nest. Chickens enter on their own to lay eggs and rest. Up to 9 Eggs can be stored at once. Players can also manually insert a leashed chicken. Eggs are automatically collected, and chickens exit after a short time.
- When placing SugarCare on Fertilized Soil it will grow 20% faster
- Dog & Cat Food can now be crafted into Bags. These can be placed and stacked up to 3 times.
- Support for DoggyTalents
- Japanese translation (Thanks to PExPE3)
Fixed
- Recipe for Yeast had wrong tags as Ingredients
- fr_fr translation
- EffectFood returns itself after being consumed, which is likely unintended.
[1.0.9]
Fixed
- Actually fixed recipes this time
- Improve quick move on cooking containers
[1.0.8] – 2025.05.14
Fixed
- Recipes are properly recognized
Changed
Sausage with oat patty
now uses the roaster instead of the cooking pot
[1.0.7] – 2025.05.06
Added
- Tooltip showing remaining burn time when hovering over the stove burn icon
- Added pt_br translation (thanks to Coffee-0xFF)
- Updated ru_ru (thanks to Tefnya)
Changed
- Stove now uses the same valid fuel items and burn times as the furnace
- Reduced spawn rates for all wild crops
- Implemented templates for most crops, bags, tea, and more — this should slightly improve loading times
- Completely overhauled all tags for much better compatibility with other mods (thanks to Ninjadaj!)
Stove
now uses the same Logic as MinecraftsFurnace
,Smoker
etc. for the FuelItems
Fixed
- Chair blocks no longer block the use of items in your offhand when right-clicking a chair
Sustenance
effect now works correctlyCooking Pot
now crafts the correct outputScarecrow
now properly grants a growth boost to nearby crops
[1.0.6] - 2025.02.15
Added
- Added the ability to retrieve items from the MincerBlock by Shift-Right Clicking
- Added Composter: A new Item made out of Fertilizer. Has 10 uses. Applies Bone Meal Effect to multiple Crops
- Added Silo Sounds: Opening & Closing Door, inserting Items, crafting finished
- FeedingTrough can now be filled by using Hoppers
- You can now use various Farm&Charm Crops to feed and breed farm and other animals
- Added Particles when eating a StackableEatableBlock - e.g. Pancakes
- Zombies have a really low Chance to spawn wielding a Pitchfork as a Weapon
Changed
- Strawberry crop now only drops an Item when age == MAX_AGE
- Tomato crop now only drops an Item when age == MAX_AGE
- Fertilizer works now again similar to Bone Meal and can be stacked again
- Renamed the "get_fertilizer" advancement
- Renamed the "get_minced_beef" advancement
- Renamed the "introduction_drying" advancement
- Renamed the "introduction_mincing" advancement
- Renamed the "use_hoe_on_fertilized_soil" advancement
- Renamed the "place_stove" advancement
- Pitchfork now uses the "handheld" model parent instead of "generated" – wield it like a true weapon! (even if it technically isn't one)
- Slightly raised the position of the particles when stirring the CraftingBowlBlock
- Improved Roaster, Supply Cart, Plates, Mincer, Window Sill & Plow Texture
- Updated following translations: ru_ru (Tefnya), zh_cn (sillymoon), pt_br (GMalvestiti)
Fixed
- Added an additional check for a valid recipe before increasing the Stirring value in CraftingBowlBlockEntity
- StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
- Properly registered StorageBlockEntity & StorageBlockRenderer
- ForgeConfig not generating / loading properly
Farm&Charm 1.0.5-alpha
Fixed Issues
Changed / New Features
- Removed DoAPI
- Carts are now craft- and placeable
- Crops will now grow faster during rain - can be toggled
- Reworked Fertilizer - can be used multiple times now but doesn’t stack anymore.re
- Added a Config
Notes for Playtesting
- This is an alpha version intended for testing purposes.
- Please report any new issues or unexpected behaviors on GitHub.
- Focus areas for testing:
- Verify functionality of fixes mentioned above.
Farm & Charm - Version 1.0.4
Fixed Issues
- Issue #245: Resolved a crash caused by missing or invalid status effect data.
- Issue #250: Fixed the feast effect not working properly.
Summary
- Crash: Added a null check to ensure only valid status effects are processed, which resolved in a crash.
- Effect: Corrected the functionality of the feast effect, ensuring everything works as intended.
Farm & Charm - 1.0.3
- Fixed a lot of tag entries (thanks to gisellevonbingen)
- Fixed CookingPot not being heatable
- Items that requires a bowl to craft will now also give a bowl back when eaten - if they don’t require a bowl to craft they wont give back a bowl