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[Let's Do] Farm & Charm

[Let's Do] Farm & Charm

The farm calls: Experience the art of advanced agriculture and farmhouse cuisine! Use mincers, cooking pots, as well as new grains and fruit varieties to enhance your culinary and agricultural skills.

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[Let's Do] Farm & Charm 1.0.12

by satisfyu on Aug 5, 2025
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[Let's Do] Farm & Charm 1.0.12

by satisfyu on Aug 5, 2025
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[1.0.12]

Fixed

  • Farm Animals not being breedable anymore

[Let's Do] Farm & Charm 1.0.11

by satisfyu on Aug 4, 2025
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[Let's Do] Farm & Charm 1.0.11

by satisfyu on Aug 4, 2025
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[1.0.11]

Fixed

  • Fixed a critical issue where the game would crash on servers due to client-only code being called from the AnimalEntityMixin. Everything worked fine in singleplayer, but not on dedicated servers.
    This patch restores proper server compatibility for all new saturation mechanics. :)

P.S.: Sorry for the hiccup – this ones on me

[Let's Do] Farm & Charm 1.0.10

by satisfyu on Aug 4, 2025
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[Let's Do] Farm & Charm 1.0.10

by satisfyu on Aug 4, 2025
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[1.0.10]

This small update focuses on adding new mechanics that enhance loot from farm animals, selected F&C crops, and eggs through interaction, care, and environmental factors.

Added

  • A Pet Bowl! - Feed your cat or dog with a Pet Bowl. Occasionally, pets will walk up to an empty bowl and beg for food. Feeding grants temporary bonuses. You can assign a Name Tag to dedicate a bowl to a specific pet.
  • Chicken Nest: When placed near chickens, eggs are laid directly into the nest instead of falling to the ground. The nest can hold up to 2 eggs. Occasionally (5% chance), a feather may also be added.* Chicken Coop: Works like similar to a bee nest. Chickens nearby will enter the coop when ready to lay an egg. Holds up to 6 chickens at once.
  • Farm animals can now be fed their preferred food. The more often they are fed, the more meat they will drop. Feeding progress is visible only when wearing...
  • ...Dungarees! – While equipped, shows feed levels above animals. Also prevents trampling farmland while wearing them. They can be bought from Farmer Villagers.
  • Certain F&C crops now have a small chance to grow into larger variants when near a water sprinkler or during rain. Larger crops have an increased chance of yielding multiple drops.
  • Farmer Villagers have now a Chance to offer several F&C related Items.
  • Chicken Coop: Functions similarly to a bee nest. Chickens enter on their own to lay eggs and rest. Up to 9 Eggs can be stored at once. Players can also manually insert a leashed chicken. Eggs are automatically collected, and chickens exit after a short time.
  • When placing SugarCare on Fertilized Soil it will grow 20% faster
  • Dog & Cat Food can now be crafted into Bags. These can be placed and stacked up to 3 times.
  • Support for DoggyTalents
  • Japanese translation (Thanks to PExPE3)

Fixed

  • Recipe for Yeast had wrong tags as Ingredients
  • fr_fr translation
  • EffectFood returns itself after being consumed, which is likely unintended.

[Let's Do] Farm & Charm 1.0.9

by satisfyu on May 24, 2025
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[Let's Do] Farm & Charm 1.0.9

by satisfyu on May 24, 2025
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[1.0.9]

Fixed

  • Actually fixed recipes this time
  • Improve quick move on cooking containers

[Let's Do] Farm & Charm 1.0.8

by satisfyu on May 14, 2025
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[Let's Do] Farm & Charm 1.0.8

by satisfyu on May 14, 2025
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[1.0.8] – 2025.05.14

Fixed

  • Recipes are properly recognized

Changed

  • Sausage with oat patty now uses the roaster instead of the cooking pot

[Let's Do] Farm & Charm 1.0.7

by satisfyu on May 8, 2025
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[Let's Do] Farm & Charm 1.0.7

by satisfyu on May 8, 2025
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[1.0.7] – 2025.05.06

Added

  • Tooltip showing remaining burn time when hovering over the stove burn icon
  • Added pt_br translation (thanks to Coffee-0xFF)
  • Updated ru_ru (thanks to Tefnya)

Changed

  • Stove now uses the same valid fuel items and burn times as the furnace
  • Reduced spawn rates for all wild crops
  • Implemented templates for most crops, bags, tea, and more — this should slightly improve loading times
  • Completely overhauled all tags for much better compatibility with other mods (thanks to Ninjadaj!)
  • Stove now uses the same Logic as Minecrafts Furnace, Smoker etc. for the FuelItems

Fixed

  • Chair blocks no longer block the use of items in your offhand when right-clicking a chair
  • Sustenance effect now works correctly
  • Cooking Pot now crafts the correct output
  • Scarecrow now properly grants a growth boost to nearby crops

[Let's Do] Farm & Charm 1.0.6

by satisfyu on Feb 15, 2025
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[Let's Do] Farm & Charm 1.0.6

by satisfyu on Feb 15, 2025
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[1.0.6] - 2025.02.15

Added

  • Added the ability to retrieve items from the MincerBlock by Shift-Right Clicking
  • Added Composter: A new Item made out of Fertilizer. Has 10 uses. Applies Bone Meal Effect to multiple Crops
  • Added Silo Sounds: Opening & Closing Door, inserting Items, crafting finished
  • FeedingTrough can now be filled by using Hoppers
  • You can now use various Farm&Charm Crops to feed and breed farm and other animals
  • Added Particles when eating a StackableEatableBlock - e.g. Pancakes
  • Zombies have a really low Chance to spawn wielding a Pitchfork as a Weapon

Changed

  • Strawberry crop now only drops an Item when age == MAX_AGE
  • Tomato crop now only drops an Item when age == MAX_AGE
  • Fertilizer works now again similar to Bone Meal and can be stacked again
  • Renamed the "get_fertilizer" advancement
  • Renamed the "get_minced_beef" advancement
  • Renamed the "introduction_drying" advancement
  • Renamed the "introduction_mincing" advancement
  • Renamed the "use_hoe_on_fertilized_soil" advancement
  • Renamed the "place_stove" advancement
  • Pitchfork now uses the "handheld" model parent instead of "generated" – wield it like a true weapon! (even if it technically isn't one)
  • Slightly raised the position of the particles when stirring the CraftingBowlBlock
  • Improved Roaster, Supply Cart, Plates, Mincer, Window Sill & Plow Texture
  • Updated following translations: ru_ru (Tefnya), zh_cn (sillymoon), pt_br (GMalvestiti)

Fixed

  • Added an additional check for a valid recipe before increasing the Stirring value in CraftingBowlBlockEntity
  • StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
  • Properly registered StorageBlockEntity & StorageBlockRenderer
  • ForgeConfig not generating / loading properly

[Let's Do] Farm & Charm 1.0.5

by satisfyu on Jan 20, 2025
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[Let's Do] Farm & Charm 1.0.5

by satisfyu on Jan 20, 2025
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Farm&Charm 1.0.5-alpha

Fixed Issues

  • Issue #272
  • Issue #327
  • Issue #255
  • Issue #336

Changed / New Features

  • Removed DoAPI
  • Carts are now craft- and placeable
  • Crops will now grow faster during rain - can be toggled
  • Reworked Fertilizer - can be used multiple times now but doesn’t stack anymore.re
  • Added a Config

Notes for Playtesting

  • This is an alpha version intended for testing purposes.
  • Please report any new issues or unexpected behaviors on GitHub.
  • Focus areas for testing:
    • Verify functionality of fixes mentioned above.

Modrinth

[Let's Do] Farm & Charm 1.0.4

by satisfyu on Oct 19, 2024
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[Let's Do] Farm & Charm 1.0.4

by satisfyu on Oct 19, 2024
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Farm & Charm - Version 1.0.4

Fixed Issues

  • Issue #245: Resolved a crash caused by missing or invalid status effect data.
  • Issue #250: Fixed the feast effect not working properly.

Summary

  • Crash: Added a null check to ensure only valid status effects are processed, which resolved in a crash.
  • Effect: Corrected the functionality of the feast effect, ensuring everything works as intended.

Modrinth
 Curseforge

[Let's Do] Farm & Charm 1.0.3

by satisfyu on Sep 3, 2024
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[Let's Do] Farm & Charm 1.0.3

by satisfyu on Sep 3, 2024
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Farm & Charm - 1.0.3

  • Fixed a lot of tag entries (thanks to gisellevonbingen)
  • Fixed CookingPot not being heatable
  • Items that requires a bowl to craft will now also give a bowl back when eaten - if they don’t require a bowl to craft they wont give back a bowl
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