BloomingNature 1.0.8
- Various Texture improvements
- Various Biome improvements - new features, improved features
- Added desert overhaul
- Added Blocks: Cactus Wood, Slate, more stone variants
- Added a config Option for… everything. You can now remove nearly every biome dependent feature you dislike. Fabric only. For now.
- Removed all Animals due to the major feedback of players - you can find them now in WilderNature
BloomingNature 1.0.7
Updated to DoAPI 1.2.10 Reworked Palm Wood Set Completionist Banner added
BloomingNature 1.0.7
- Updated to DoAPI 1.2.10
- Reworked Palm Wood Set
BloomingNature 1.0.6
- Updated DoAPI to 1.2.9
- Fixed an incompatibility issie with vulpines
BloomingNature 1.0.5
- Fixed the CompostableRegistry - you should now be able to compost most Leaves, Saplings and Flowers
BloomingNature 1.0.4 - 1.20.1
- Fixed Trapdoor Orientation
- Fixed Leaves not visible when using XaerosMap
- Added CN translation (UnnamedWei)
- Added UK translation (unRoman)
BloomingNature - 1.0.3
- Changed Turkey Death Sound
- WoodGood support
--- Initial Forge Beta Release ---
BloomingNature 1.0.2b
- Re-Added MushroomBrick texture (i don't really know how that happened)
BloomingNature 1.0.2
- Added RenderingCutout for Potted Chestnut Sapling
- Slightly improved Aspen Trees
- Fixed Fir Hanging Sign loot table
- Fixed Laterite Bricks loot table
- Fixed Travertine Bricks loot table
- Fixed Stripped Ebony Log and Wood loot table
- Fixed Stripped Chestnut Log and Wood loot table
- Fixed compostable registry
- Fixed larch window crafting recipe
- Fixed Squirrel head rotation
BloomingNature 1.0.1
- Fixed an Entity Issue leading to a StackOverflow
- Fixed several Loottables
- Fixed several missing Tags
- Fixed Swamp Cypress Handing Sign Textures