ChangeLog
- fixed primitive typed payload compatibility with all primitive types (thanks to @kross)
- fixed depth testing does in fact cause rendering issues (thanks to @TheDogOfChaos)
- fixed Allow ModularWrapper objects to be constructed lazily (thanks to @embeddedt)
- Extract item slot and fluid tank clearing into separate methods (thanks to @andriihorpenko)
ChangeLog
- convert kjs object to native object
- fix shadermanager blit
- add player inventory full access for info node
ChangeLog
- add a removable feature for stringtabcontainer
- fix vector3 node crash
- fix emi render tooltips (thanks to @Natanaelel)
ChangeLog
- kubjs node - eval function
- register all models under the ldlib namespace by default
- add codeeditor for better text editing
- SelectNode doesn't require trigger link anymore
ChangeLog
- fix loop for node reset
- improve gizomo
ChangeLog
- fix ListMergeNode wont convert compatible types
- add transform anchor feature
- some QoL improvements
- zh_cn (thanks to the @FalAut)
ChangeLog
- fix loop node crash
ChangeLog
- add itemstack info node
- add fluidstack info node
- add blockstate info node
- fix particle textures of the server side.
ChangeLog
- fix player inventory not working correctly on the server
ChangeLog
- add compute shader support
- add select(ternary operation) node
- add null node