Fixes console spam about a non-overlapping "min" function
Many, many changes for a very different vibe from v2.0. I felt like things had become too "large", cluttered and unrefined - the quest for the huge epic terrain had overtaken any sensibility. This version scales back the madness to something much more survival-friendly. Hopefully much more fun to play in!
Also world generation should be MUCH faster than before.
- New continental noise, way simpler while also being more consistently cool. Continents are much smaller
- More interesting mountain (negative erosion) shapes
- More interesting swamp noise, swamps only appear at rivers or coasts
- New windswept noise
- Removed 3d "jank" noise, it was too unpredictable and had a heavy performance cost
- Adjusted vegetation
- Adjusted rivers
- Adjusted hills
- Adjusted river "noodles" (underground rivers)
- Adjusted temperature band sizes
- More consistent temperature band variation noise
- Several misc optimizations
- Probably more
A whole bunch of changes for a different feeling terrain. Everything is scaled up to be larger than before and closer to the goal of a fantasy-like landscape.
- Erosion is no longer coupled to continents, instead made up of a "mountain chains" function and a "swamps" function
- This means mountains can appear at the coast and form long chain-like lines (but also sometimes giant mountainous blobs)
- Swamps and windswept terrain can appear inland now as large semi-rare areas
- Many, many tweaks to how continents and islands are laid out
- Larger continents with more interesting shapes
- Big changes to ridge noise - now consists of separate density functions for rivers, hills and "weirdness"
- Changes to temperature and vegetation noises
- Larion no longer overwrites minecraft:overworld/offset, instead introduces changes in minecraft:overworld/depth
- Changes include an extra depth factor based on continents (terrain is "raised" inland except for at rivers, meaning far inland mountains are higher than coastal mountains and so on)
- Adjusted "jaggedness" noise scale to make mountains less.. jagged and shaped more like real mountains
- Adjusted river tunnelling for larger tunnels and lots of saddle river valleys
- Most rivers are exposed to the surface now, at least partially, but tunnels can still generate under very tall terrain
Compability with Minecraft 1.21.1 and More Density Functions 1.0.5.
This update makes no new changes to terrain generation.
Initial release!