Changelog
- Added the ability to define entity light sources in resource packs.
- Please refer yourself to the documentation for more details.
- Added display entities dynamic lighting (#209).
- This affects both block and item displays.
- If a custom brightness is defined then dynamic lighting disables itself.
- Added a new API to define fully custom dynamic lighting of varying shapes.
- Added dynamic lighting to Beacon beams ([#115]).
- Added dynamic lighting to End Gateway beams ([#115]).
- Added dynamic lighting to Guardian lasers ([#115]).
- Added debug settings and renderers to facilitate debugging.
- Added a debug renderer of active dynamic lighting cells.
- Added a debug renderer to display chunk rebuilds.
- Added a debug renderer of dynamic light levels.
- Added a debug renderer of display the bounding boxes of custom dynamic light sources.
- Updated the data displayed in the F3 HUD to show more information about dynamic lighting.
- Refactored heavily the ticking of entity dynamic lighting to make it more abstract.
- Refactored heavily how chunk rebuilds are queued and how dynamic light sources are represented.
- Fixed API publication for loom-based setups.
- Added Upside-down English translations (#254).
- Updated Dutch translations (#252).
- Updated German translations (#253).
- Updated Italian translations (#255).
- Updated [SpruceUI].
Dependencies
Files
lambdynamiclights-4.0.0+1.21.4.jar(972.37 KiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
4.0.0+1.21.4Loaders
FabricQuilt
Game versions
1.21.4Downloads
69764Publication date
December 3, 2024 at 5:32 PMPublisher
LambdAurora
Owner