- Same changes as v3.1.2 but for 1.21.3.
- Fixed dynamic lighting of various projectiles.
- Fixed water-sensitive items lighting up underwater while they shouldn't.
- Added base light of 8 to allays.
- Fixed dynamic lighting of various projectiles.
- Fixed water-sensitive items lighting up underwater while they shouldn't.
- Same changes as v3.1.1 but for 1.21.3.
- Fixed in-world item light source data reload not applying.
- Fixed in-world item light source data reload not applying.
- Fixed crash due to Mixin plugin (#239).
For more information, see the announcement.
- Changed how item light sources are defined in resource packs:
- Now item light sources support a wide-range of selection predicates thanks to data-driven improvements in the base game.
- This means enchanted items can now selectively light up, this should mostly address (#89).
- Please refer yourself to the documentation for more details.
- Now item light sources support a wide-range of selection predicates thanks to data-driven improvements in the base game.
- Updated to Minecraft 1.21 (#227).
- Updated configuration library.
- Configuration corruption should now be fixed.
- Updated Mexican Spanish translations (#214).
- Updated Italian translations (#232).
- Updated Polish translations (#235).
- Removed block entity lighting as the use-case was extremely niche.
- This may be re-introduced if a valid use-case is found.
- Switched license to Lambda License.
For more information, see the announcement.
- Fixed dependencies declaration.
- Added Swedish translations (#68).
- Block items now respect the
BlockStateTag
in item's NBT (#71). - Fixed glow item frames not emitting light (#63).
- Fixed minecart not emitting light when holding a light source (#70).
- Fixed glow berries not emitting light (#72).
- Fixed glow squids not dimming when attacked (#75).
- Fixed LambDynamicLights not rebuilding the correct chunks when at Y -18 or Y -50 (#76).