- Add an option
generatorSettingsOverride
to the JED main config to override thegenerator-settings
/generatorOptions
value- This is pretty much entirely to be able to support selecting a Topography mod preset via the JED configs
Original build time: 2021-10-09 21:48:53 UTC+3
- Add an option to run a command after deleting a temporary dimension:
post_deletion_command
Original build time: 2021-08-12 19:58:12 UTC+3
- Make the JED flat chunk generator fire the Forge map gen events
Original build time: 2020-08-03 20:15:28 UTC+3
- Add a new option to "steal" a Chunk Generator from a given World Provider type:
ChunkGenFactoryWorldProvider
Original build time: 2020-04-23 02:05:46 UTC+3
- Clean up some of the JED property stuff. Add a property for water vaporizing:
WaterVaporizes
Original build time: 2020-04-22 23:28:03 UTC+3
- Void Teleport: Remove the
offset_location
type, add ascaled_relative_location
type
Original build time: 2020-04-16 18:48:05 UTC+3
- Implement "player inventory groups", which can be set per-dimension
- The inventory swapping supports the vanilla player and Ender Chest inventories and Baubles slots
Original build time: 2020-01-04 01:46:18 UTC+2
- Fix the JED Flat generator not returning the structure spawn lists
Original build time: 2020-01-03 01:32:18 UTC+2
- Allow Nether Fortresses to generate using the JED flat generator
Original build time: 2019-12-13 23:11:10 UTC+2
- Remove the dependency on World Utils in the template world stuff
- It was not used for anything anyway, at lest not yet
Original build time: 2019-10-19 17:27:18 UTC+3
- Add a
chunkgenerator
option to force using a specific ChunkGenerator - Add a custom version of the flat generator:
ChunkGeneratorFlatJED
Original build time: 2019-07-11 22:01:21 UTC+3
- Rewrite some of the spawn point search stuff
- Now JED won't forcibly search for a spawn point in the overworld, and it also allows better customizing when to search for a spawn point
- Also looks like the spawn structure stuff didn't work in the overworld previously? Now it should... maybe?
- Allow randomizing the seed on every dimension load, not just on config read
- Fix/update some deprecated Reflection stuff
- Fix the vanilla spawn point search happening in JED overworld
- Add a
load_around
option to the spawn structure config - Move the
DataTracker
and WorldInfo saving to the I/O thread
Original build time: 2019-05-25 12:50:43 UTC+3
- Add a
SkyLightBlend
JED option for controlling sky color blending at night - Add an option to not reset the weather when sleeping:
DontAdvanceWeatherWhenSleeping
- Add a
biomeprovider
option to create aBiomeProvider
from a class name, with Painted Biomes mod compatibility
Original build time: 2019-02-13 16:48:52 UTC+2
- Void Teleport: Add an option to specify the minimum health left:
min_health_left
- Void Teleport: Add a
relative_location
target type
Original build time: 2018-11-21 16:01:00 UTC+2
- Add an option to control the fall damage (distance) in void teleporting:
fall_distance
Original build time: 2018-11-21 00:10:17 UTC+2
- Fix the World Border centering only happening on the first load of a dimension
Original build time: 2018-11-18 21:25:42 UTC+2
- Add a new
SpawnPointSearch
typenone
to skip the spawn point search - Add a JED option to center the World Border to the dimension's spawn point:
WorldBorderCenteredOnSpawn
Original build time: 2018-11-18 00:41:06 UTC+2
- Add a null check to dimension data syncing
- Add the world spawn point and WorldProvider spawn coordinate to the
/jed debug
command output - Add options to disable the Ender Dragon and/or the End Spikes:
DisableEnderDragon
,DisableEndSpikes
Original build time: 2018-11-15 04:04:57(-ish) UTC+2
- Fix storing the wrong "non-forced" game mode on initial spawn
- Add an option to disable the dawn and dusk haze colors:
DisableDawnDuskColors
- Add a
DummyRenderer
which can be used as the renderer to disable sky/cloud/weather rendering in a given dimension - Don't check directly against
EntityPlayerMP
class- This fixes an incompatibility with GalactiCraft
Original build time: 2018-10-19 00:31:34 UTC+3
- Add sky color fix, ability to change sun and moon's size and color (by ferreusveritas)
- Fix the
/jed debug
command not always getting the correctDimensionType
- Fix/change/clean up some client sync and JED properties related stuff
- Fix not checking
dim != 0
for theunregister
value when loading from JSON - Add a
/jed load-dimension <id>
command - Cache all registered
DimensionType
entries internally - Print a warning if the
disable-nether
option is enabled - Add a
load_on_start
option to register dimension earlier so that they load on server start - Add an option to use the regular
BiomeProvider
in any dimension - Add a
CanSleepHere
JED option - Add an option to specify "has fog" per-biome
- Add an option to place a (spawn) structure/schematic on dimension creation
- Add a fog blend option, plus minor fixes and code style clean-up
- Remove
FogBlend
and enforce celestial angle with fog coloring
Original build time: 2018-09-13 00:21:48 UTC+3