- implemented a temporary solution to brushes crashing the game when World of Wonder is not installed
- the fact that it took this long for this to be discovered says a Lot about archaeology's relevance, oof. either way, thanks to tr1knight for pointing it out!
- Accommodating for recent World of Wonder refactors, fixes crash
- Shearing fuzzy dande-lions from World of Wonder also generates fluff particles
- Breezy compat updated to account for new wind system
- Added Breezy compat
- When Breezy is installed, fluff particles obey wind instead of their typical patterns (adjusting dynamically for y-level)
- Brushing potted dandelion blocks produces particles
- Added es_mx translation (thanks CerealConJugo)
- Updated Blueprint/Forge dependencies
- Fixed all the worldgen gunk behind the scenes
- Optional World of Wonder compat:
- Bloom Meal works on fluffy dandelions (both by hand and by dispenser)
- Dandelion Fluff blocks passively emit fluff particles
- Fluff blocks emit more particles when brushed or broken
- Fluff blocks also emit particles when exposed to Supplementaries bellows or Create encased fans
- Dandelion Fields biomes have more fluffy dandelions than any other biome
- Fixed fluffy dandelion loot tables. Don't know how I missed that :[
- Fixed Create compat
- Added uk_ua.json (thanks UnRoman!)
- 1.20.1 port
- (Special thanks to Bagel for providing a framework for worldgen changes from 1.19.2 to 1.20.1!)
- Fixed Create compat
- Initial release!