- Improved code a little bit.
- Fixed more stacking issues.
- Sodalite now affects different type of plants base on the Jewelry type.
- Sodalite now requires Crops to be in an survive-able location.
- Sodalite no longer has a random chance.
- Fixed many instances where enchantments on rings can stack.
- Kyanite on rings can now work on any size stack on books and will add the enchanted book directly to the player's inventory instead of replacing the book stack.
- Kyanite will now only work on book stacks of exactly one.
- Fixed Empowered being stackable.
- Fixed Empowered granting less damage on critical hit than intended when it was a random critical hit.
- Fixed up the Regenerative effect and made it visible on entities but it no longer works on players.
- Initial port to 1.19.4
- Kyanite will now always work when in Creative Mode
- Kyanite now only needs and consumes 5 levels of experience instead of 15 levels of experience.
- Kyanite will no longer increase experience gained from kills on Rings and is buffed a bit on Amulets.
- Kyanite will now display a message if you don't have enough levels of experience.
- Changed Deflect Enchantment:
- -Deflected arrows can no longer be aimed by the wearer of the enchantment and instead are usually deflected towards the attacker with some random spread.
- -Deflected arrows are still critical, but have a much lowered power to decrease their distance overall.
- Improved Deflect Enchantment
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Added Titanite Enchantment
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-Found in Stronghold Libraries & Woodland Mansions.
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Added Kyanite Enchantment
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-Found in Stronghold Libraries.
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Added new Amulet Enchantment: Regenerative.
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-Can only be found on an unique piece of Jewelry loot within Villages
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Added new Loot Pools to the following Loot Tables:
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-Buried Treasure
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-Shipwreck Treasure
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-Fishing Treasure
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-Woodland Mansion
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-Multiple Villages Chests
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-Abandoned Mineshafts
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-Desert Temples
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-Jungle Temples
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-Stronghold Library
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-Spawn Bonus Chest
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-Pillager Outpost
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--These loot pools have enchanted books with Jewelry enchantments and enchanted Jewelry with unique enchantment combos and names to spice up the world.
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Aquamarine's Swim Speed been buffed to 85% and is now an Amulet enchantment to make it better and avoid the heavy stacking that it was doing before.
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Improved Wandering Trader's Jewelry Trade RNG
- Fixed up the WanderingTraderMixin file so that it is a proper Injection.
- Improved code for the Jewelry Box item.
- Descriptions for some things is now translatable.
- Fixed Jewelry Box only returning an item in Creative Mode (it should now return one item in Survival/Adventure but two in Creative).
- Reworked approach to Wandering Trader.
- -Jewelry Box trade is now it's own thing as a 7th slot (this means that the Wandering Trader will now have a dedicated Jewelry Box trade while still having his 6 vanilla slots).
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Removed Enchantments from Loot Tables.
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Amulets/Rings are no longer enchantable on the Enchantment Table.
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New Method: Wandering Traders will now sell a new box item that can give a random Jewelry enchantment on an enchanted book in exchange for some emeralds and a piece of Jewelry.
- Infused: Attack Speed decreased from 85% to 25%.
- Aquamarine: Swim Speed decreased from 100% (50%) to 50% (25%).
- Alexandrite: Movement Speed is now 15% only on rings while Step is 0.5 only on amulets. Reach remains untouched.
- Deflect: Separate chance for player owned arrows is now 20% while default is 65% for AI.