This update contains some Major Bug fixes and some API Additions useful for anyone using Jello.
Bug Fixes: -Fixed Blocks added by Jello not having any drops due to no Loot Tables -Fixed Problem with getting All Block Variants missing some Child Block Variants
API Changes: -Block Coloring Event is solely handled through DyeableBlockVariants. With this came ways of importing already existing Blocks of other mods and now Vanilla Color Only feature for people who done want modded colors to be used with their variant(I strongly recommend this as a last resort) -Added ways of giving DyeableBlockVariants a custom Loot Table
Quick fix for a null pointer exception within the Dye Bundle Item that would crash client/server
Minor API change to how tags are used meaning DyeableBlockVariables no longer need tags to be created as it is an automatic process now
Bug fixes: -Inability to Crafted dyed versions of Slime Blocks and Slabs -Large amount of lag when inputting Dyes into the crafting table than
[Required Mods:] Cloth Config, owo, Fabric API
This release of Jello brings so much to the table in new Blocks and new API tools for mod creators! Content Updated/Added:
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Added A bunch of new DyeColors and Colored Block Variants(Terracota, wool, concrete, etc) that are compatible with all of Jello coloring events! You can get these various new colors via various methods added by Jello.
- Included with this is Custom Sheep Coloring allowing you to farm your favorite wool colors a little easier
- Dispensers also now work with these custom dyes allowing for some automatic Entity Coloring!
- Also included is Continuity Support for all the added Colored Glass blocks! (You will need to enable such in the resourcepack screen when such is installed)
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The new Dye Bundle can be crafted by surrounding a normal bundle in 8 of any vanilla dye. This new tool allows you to more efficiently use your dyes with Jellos with many new ways of coloring blocks!
- Enabled the crafting of the Bundle to allow for the player to get access to the Dye Bundle
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Cauldrons now have parity with the Bedrock version of the game allowing for you to finally Dye Leather Armor in them! You can even use the newly added dyes if you want!
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A new Paint Mixer allows for you to get all the dyes you like but It will require a Paint Pallete to use it. You can make up to 256 Dyes before you will need to refill the Pallete with Red, Green, Blue, Black, and White Dye in whatever order!
Bugfixes:
- Fix Crashing with Biome Makeover and Other mods using the DyeColor Enum's "values()" method and getting Jellos Internal Null value
- Fix every entity turning pitch black on the server
- Fix Sponges not actually getting dirty due to Code mishap
- Fix the inability to Dye donkey's or llamas
API Changes:
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A bunch of refactoring on the main package breaking a lot of old Code calls(Sorry but blame glisco).
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With this came the change over to the use of the new DyeColorant System allowing for the creation of custom DyeColorant with the ability to create new block variants from such! More support to use these custom Dye items in the future like Sign Coloring and custom map Colors.
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A new Dyeable Block Variant system that allows you to add custom Colorable Block Variants to Jellos system allowing for already existing DyeColors and added DyeColorants to automatically create colored Blocks based on your Variant! (Automatically will work with all of Jellos systems of Dyeing your new block)
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I now have the builds being hosted on a Maven! All info is located on the Github page.
Final Notes: The API will get more JavaDocs and documentation in the future.
[Required Mods:] Cloth Config, owo, Fabric API
This new version brings alot to Jello with a new the sponge tool crafted with a dry/wet sponge and a shears and can clean up to 64 entity's or blocks before needing to be cleaned in a block of water or cauldron.
Also included is a new way to dye in minecraft based on the Bedrock versions ability to dye items in cauldrons. You can dye any dyeable item(Leather Armor) with the ability to color mix them to your hearts content. It also will dye up to 8 blocks(Dyeable blocks like terracotta) at a time allowing for one dye to 24 dyed blocks. Skulkers are also supported.
Final thing includes some new API changes:
- A new colorBlockRegistry which can used to add other mods to Jellos dyeing event. I have added consistency plus by default meaning when they update to 1.18.2 that it will work on there whole line up of Dyeable blocks
- A replacment for vanillas DyeColor Enum with a new DyeColor registry though at the moment it is only used internally with progress still needing to be made to get vanilla to use this new registry.
- Also a major refactor of the folder structure and change to use the experimental DyeColor registry meaning the any entity's already dyed may reset back to default due to code changes
Nothing to big has changed besides adding every minecraft block to be colored even the new slime blocks that are added with Jello. Just right click with any dye on colorable block. Use a wet sponge to clean the block back to it's default color (Most of the time that would be white).
Other Changes:
- Minor Tag Changes
Jello: A (library-)mod based around Slime and Color.
Features
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Currently Jello has custom Dye Coloring Event for Coloring minecrafts differing colored blocks(Wool, Concrete, Non-Glazed Terracote, etc) with Dye Items.
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Adds new Colored Slime Block Varaints and A new slime block slab! -These blocks will be covered more when Documention is made but Slabs and Blocks of the same color will stick to each other but will not stick to differing colored slime blocks. -Also the slabs have differing interations due to the half-block nature of such so it can allow for some compact redstone machines!
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By default, all minecraft mobs can be Dyed a color using the Dye Color Entity Event made for the API mentioned below
-You can wash entity's by using a water bucket and right clicking them or using a dispenser containing a water bucket in front of entity -Players can also be washed by the aforementioned method or they could drink a milk bucket -Future plans will allow for blacklisting certain mobs or mods by developers and modpack creators.
More features will be included within future releases of the mod.