Changes
The mod has been largely rewritten, basically nothing remained untouched. Most, if not all, major issues and shortcomings of older versions have been fixed and improved - from UI being unclear over Area Renders being janky to the inability to export motion pictures. A small overview of the major changes is as follows
- Area Renders now include entities, block entities and particles. This means blocks like chests now render without needing additional mods like EBE. They also support Fabric Rendering API models when running with Indigo - Indium is currently not supported
- The ability to take snapshots of the viewport has been removed - everything is now rendered through the dedicated pipeline
- The contents of the viewport can now be moved and manipulated with your mouse - try dragging with your different mouse buttons
- Tags can now be exported as batches or atlases
- The Shift+F12, Ctrl+F12 and Alt+F12 shortcuts have all been merged into Ctrl+F12 which now opens a dedicated screen that lets you choose how the render the items of the inventory you're in
- The tooltips of items can now be rendered individually, they are exported with their transparency preserved
- You can now export the render to your clipboard instead of a file, useful for pasting into an image editor for example
Fixes
- Images exported with the dedicated pipeline now always match up perfectly with what the viewport shows
- Item Atlases now render reliably and correctly aligned in all sitations
- Lighting now more closely matches the standard vanilla settings, and the angle can be adjusted for each render individually
Initial port to 1.19
Fix crash when trying to render an item atlas using the F12 shortcuts
Port to 1.18.2, add simplified chinese translations
Fix atlas alignment in external renderer, add basic support for exporting items via a websocket
Port to 1.18-pre2
1.18 "Port" - its literally just mappings
Added the option to render everything from a namespace
Fixed issue when trying to render zero columns in an atlas, updated worldmesher, fixed passengers rendering at the wrong height, added custom lighting profile
Made entities render their passengers
Made the lighting profile persist between screens (this also means you can now do shaded batch-exports) and added the area selection helper
Backported the fix for trying to render water next to glass making the entire render go crob
This release finally enables actual translucency on blocks and such when using the external renderer
Lighting can now be switched between flat and shaded, squashed a few bugs, added an "Open Folder" button
Fixed water next to glass making the entire render go crob, added presets, allowed angles from +/-90°
Initial port to 1.17