What's new
1.5.1
-
Added support for named items in profiles.
Although the example below uses netherite pickaxe we don't really recommend it. Names would be useful for items like backpacks or even shulker boxes or other type of items where there is no other meaningful way to distinguish between them. ```profiles profile NamedTest HOT3 "minecraft:netherite_pickaxe"("My Awsome Name") -> "Enchantments" : [{id:"minecraft:fortune",lvl:3}]
```
- config folder structure have been changed, now all files related to a server/world are located in a folder named after the server/world. All old configurations will be updated. However, if you downgrade to old version the configurations will need to be moved manually.
What's new
1.5.0
-
License was changed to AGPL-3. This was made, so it will be license violation, if in future OverWolf/CurseForge decide to fully cut off third party launchers.
-
There are now about 740 other mod UIs that have custom button positioning.
-
Extended the Modpack Dev tools (see the video). We now offer a tool that will create a platform containing all blocks that we have detected to open a UI. Modpack Devs can use this to check if there are un/supported UIs and use the editor to move the buttons. Also the player will get all the items that potentially open a UI. The tool doesn't catch every possible UI, but is a good start. https://www.youtube.com/embed/STZoofsZBtI?wmode=transparent
- NOTE: this will work only single player with cheats on, or
MAY BE on servers also if you have
/op
or/give
,/setblock
and/fill
permissions. - WARNING: depending on the modpack and your PC it's highly probably that it will crash the client AND/OR the server.
- NOTE: this will work only single player with cheats on, or
MAY BE on servers also if you have
What's new
1.5.0
- License was changed to AGPL-3. This was made, so it will be license violation, if in future OverWolf/CurseForge decide to fully cut off third party launchers.
- There are now about 740 other mod UIs that have custom button positioning.
- Extended the Modpack Dev tools (see the video). We now offer a tool
that will create a platform containing all blocks that we have
detected to open a UI. Modpack Devs can use this to check if there
are un/supported UIs and use the editor to move the buttons. Also
the player will get all the items that potentially open a UI. The
tool doesn't catch every possible UI, but is a good start.
<iframe allowfullscreen="allowfullscreen" src="https://www.youtube.com/embed/STZoofsZBtI?wmode=transparent" height="358" width="638">
{=html}</iframe>
{=html}- NOTE: this will work only single player with cheats on, or
MAY BE on servers also if you have
/op
or/give
,/setblock
and/fill
permissions. - WARNING: depending on the modpack and your PC it's highly probably that it will crash the client AND/OR the server.
- NOTE: this will work only single player with cheats on, or
MAY BE on servers also if you have
What's new
1.5.0
-
License was changed to AGPL-3. This was made, so it will be license violation, if in future OverWolf/CurseForge decide to fully cut off third party launchers.
-
There are now about 740 other mod UIs that have custom button positioning.
-
Extended the Modpack Dev tools (see the video). We now offer a tool that will create a platform containing all blocks that we have detected to open a UI. Modpack Devs can use this to check if there are un/supported UIs and use the editor to move the buttons. Also the player will get all the items that potentially open a UI. The tool doesn't catch every possible UI, but is a good start. https://www.youtube.com/embed/STZoofsZBtI?wmode=transparent
- NOTE: this will work only single player with cheats on, or
MAY BE on servers also if you have
/op
or/give
,/setblock
and/fill
permissions. - WARNING: depending on the modpack and your PC it's highly probably that it will crash the client AND/OR the server.
- NOTE: this will work only single player with cheats on, or
MAY BE on servers also if you have