This initial 1.17 release removes all mod compat however mod classes can still be added manually in the mod compat section.
The project has been updated to mc1.16.5_v0.8. No changelog was specified.
- fix missing translation keys
This release adds easier Mod Support for the following mods: Industrial Foregoing & Titanium, AppliedEnergistics 2, Botania, Curios, Iron Chest, Mekanism, Project E, Refined Storage, The Twilight Forest, Waystones You can enable the modules via the ingame config screen but they are also completely configurable using the config files.
Please create an issue if some GUIs are missing or you want to request a mod.
It also adds a new config toggle to prevent Minecraft from saving the game every time you pause the game! (for people getting lag spikes when opening inventories)
Unfortunately also a breaking change is introduced: the config format is no longer JSON but TOML as that's what most other mods use.
(plus a bit of code cleanup and less boilerplate)
Adds support for a lot of Vanilla GUIs:
- Ender-, Trapped and Normal Chests
- Anvil
- Beacon
- Horse Inventory
- Dispenser / Dropper
- Brewing Stand
- Cartography Table
- Villager
- Stonecutter
Also included is a bit of config reorganisation and some code clean up!
- changed: add cloth to the forge mods.toml dependency section
- new: CreativeScreen support
- new: debug screen customization
new: option to disable the mod new: debug screen overlay for better gui class discoverability fixed: log spam when opening unhandled guis
- fixed: game crashing when using multiple mods
- fixed: game crashing when the current screen is null
- fixed: translations not working
- known issue: mod might crash when combined with other mods
First release, might contain bugs and other uncertainties!