Instrumentus Version 1.21.1-2.8.2
- Updated to the Lastest 1.21/1.21.1 Version of NeoForge
- Internal Registration Refactoring, finalizing the Config refactor.
- JEI Integration should now work with the latest version of 1.21/1.21.1 JEI.
- Sickles can now AOE Harvest Crops.
- Knives can now scrape slime balls from Glow Lichen, this process consumes durability from the knife and has a chance to break the lichen.
Instrumentus Version 1.21.x-2.8.1
- Fixed #39 - Soulcopper door drops twice
- Fixed #40 - Breeze Boots trigger in creative
- Fixed #42 - Disabled features included in loot tables in trial vaults
Instrumentus Version 1.21.x-2.8.0
- Changed the
Util
Config category toExperimental
, as I never use it for anything other than testing - Config options will now affect the Creative Tab Population
- The Breeze Boots double jump is now controlled via a packet, fixing unintended behaviors including taking damage post jump, and the item not taking durability damage.
- WindJump now properly discards the WindCharge entity after it is exploded.
- Added Breeze Boots recipe
- Sometimes helping people helps yourself! Shoutout to pixX on discord for making me realize that my implementation of
DeferredRegister.createDataComponents
was deprecated. Fixed this! - Moved
ToolRenderEvents
- Updated Neo, MDG, and JEI to latest (as of 10/18/2024)
- Added a new Content Category (and config) "Trial Tools", tools that are inspired by the Trial Chambers, and crafted using the materials from the Chambers.
- Moved the
DataGenerators
into their own package. - Finalized the Breeze Boots, and added them to the Trial Tools category.
- Added the Wind Blower, a block that can be used to prevent Phantoms from spawning, fueled by Breeze Rods.
- Added more Soulcopper Block variants to better match the vanilla ones.
Switched Gradle Plugin from NeoGradle to ModDevGradle Refacactored Configuration System, now removes recipes for disabled features instead of removing the entire feature Fixed #30
Fixed #29 - Knives were broken again Temporarily fixed #30 - by disabling all configuration for the mod. Need to look into this more.
- Fixed #23 - Kiln does not have effective mining tool
- Cleaned up textures/models directory
instrumentus-1.21-2.7.0
- Added the Kiln, a Blast Furnace/Smoker-like furnace block that bakes things like Glass and Bricks at higher speeds.
- Included in the Kiln is a new custom recipebook category, as well as JEI Integration.
- Soulcopper Torches are now Waterloggable blocks.
- Added the Soulcopper Burner
- This tool is crafted with Soulcopper can speed up Copper Oxidization
- Added an Energized variant of the Hoe.
- Added Excavators (AOE Dirt Harvesting Tools) for all of the tool variants.
- Updated the Raw Soulcopper Block's texture - it's much prettier now.
- Added JEI Integration with the Copper-Fueled Soul Campfire
- Added various tools and items from the mod into the loot tables for the new Trial Vaults
- Fixed broken Copper-fueled Soul Campfire recipes.
- Added JEI Integration for the Copper-fueled Soul Campfire
- Added the Soulcopper Burner
- Intended for the next major release, this tool can Oxidize any Copper Block that can weather.
instrumentus-2.5.1-neoforge.jar
- Backend - switched over all of the JSON data files to be DataGenned instead of manually written
- Publishing because fixed #14, Enchantments not working.
instrumentus-1.21-2.5.0-NeoForge:
- Update to 1.21
- Configs Reimplemented
- Configs now registered as Type.STARTUP
- Should allow you to correctly configure which features of the mod are enabled.
Legacy Upload of Forge 1.20.1 Version:
1.20.1 - 2.4.0 - Trails, Tales, and Tools Update
- Fixed a bug in the 1.20 port causing the plant fiber not to drop from grass when using knives
- Added an Energized Di-Emerald Knife - this was an oversight on my part, it was supposed to be in when knives released!
- Functions identically to all the other Energized tools, consumes FE and can be recharged via lightning strike
- Added Copper Tools
- Slightly slower than Iron Tools, same mining level, significantly more durability
- Added every vanilla tool variant as well as every Instrumentus tool variant
- This is to add parity with the next feature...
- Added Multiple Tiers of Brushes
- Wood, Stone, Iron, Gold, Diamond, Netherite, and Energized brushes!
- They all brush at the same speed, but have varying durability, all (except wood) better than the original variant.
1.20.1-2.4.1 / 1.20.1-2.4.2
- Fixes #12 Hammers do not AOE Harvest Properly
- Hammers now harvest based on the targeted blockface.
- Added a AOE Outline renderer for the hammers (may add this for other AOE tools in the future)
- Fixes #5 - Sickle is an overpowered weapon
Update to Minecraft 1.20.6