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Instrumentus

Instrumentus

Instrumentus add a variety of new and useful tools to minecraft in order to increase your efficiency. Anything from simple wooden shears to sickles, paxels, and many, many more!

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Utility
AboutGalleryChangelogVersions

instrumentus-1.21.1-2.8.5.jar

by BeanBot on Mar 16, 2025
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Instrumentus Version 1.21.1-2.8.5

  • Fixed a bug causing the Energized Hammers and Excavators to use the old, broken AOE breaking code.
  • Buffed Energized Tools' max energy capacity.
    • By Default, tools now have a 50,000FE capacity.
    • Hammers, Excavators, and Paxels have an 80,000FE capacity.

instrumentus-1.21.1-2.8.4.jar

by BeanBot on Mar 15, 2025
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Instrumentus Version 1.21.1-2.8.4

  • Updated to the latest version of Neoforge and Ponder
  • Added Combat Enchantments to the Paxels and Modded Axes
  • Added Instrumentus Knives to "c:knives" (still also in "c:tools/knives")
    • This accidentally allowed any "c:knives" knife to be able to harvest plant fiber. Cool!
  • Updated one of the Badges at player's request.
  • Sickles weren't actually harvesting crops properly.
  • Copper-fueled Soul Campfires can now be used with a Create Mod Encased Fan to process items (optional Compatibility)
    • Ponder Scene for this exists.
  • Properly Named JEI, Jade, and Create as optional Dependencies
  • Added Jade Integration.

instrumentus-1.21.1-2.8.3.jar

by BeanBot on Mar 4, 2025
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Instrumentus Version 1.21.1-2.8.3

  • Updated to the Latest 1.21/1.21.1 Version of NeoForge (21.1.128)
  • Added in the rest of the Soulcopper Blocks I somehow forgot to add
    • Cut Soulcopper Stairs
    • Cut Soulcopper Slab
    • Chiseled Soulcopper
    • Soulcopper Bulb
      • Does not function like the other Copper Bulbs, is just a light source
  • Severely Adjusted the Soulcopper Crafting Recipe - now takes 300 ticks to smelt one Raw Copper Block into a Raw Soulcopper instead of 1200
  • #50 - Enhancement Add tools to reasonable c item tags
    • c:tools/knives
    • c:tools/shears
    • c:tools/sickles
    • c:tools/hammers
    • c:tools/mining_tools
    • c:tools/brushes
  • Cleaned up Windblower Binding
    • Wind Blower will now only bind upon first use (right click with an empty hand or the first time you charge it)
    • When Bound, an action bar tooltip will display that the Wind Blower is bound, and the block position it is bound to
    • Wind Blower can now be bound with an empty hand, not just when you are charging it
  • Cleaned Up Copper Paxels and Energized Paxels and Axes not having the correct attack damage and speed
  • Implemented in game Documentation in the form of tooltips, and the now-separate Ponder API
    • Instrumentus now ships with Flywheel and Ponder built into the lib. No necessary extra downloads, it should just work!

instrumentus-1.21.1-2.8.2.jar

by BeanBot on Dec 11, 2024
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Instrumentus Version 1.21.1-2.8.2

  • Updated to the Lastest 1.21/1.21.1 Version of NeoForge
  • Internal Registration Refactoring, finalizing the Config refactor.
  • JEI Integration should now work with the latest version of 1.21/1.21.1 JEI.
  • Sickles can now AOE Harvest Crops.
  • Knives can now scrape slime balls from Glow Lichen, this process consumes durability from the knife and has a chance to break the lichen.

instrumentus-1.21.x-2.8.1.jar

by BeanBot on Oct 20, 2024
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Instrumentus Version 1.21.x-2.8.1

  • Fixed #39 - Soulcopper door drops twice
  • Fixed #40 - Breeze Boots trigger in creative
  • Fixed #42 - Disabled features included in loot tables in trial vaults

instrumentus-1.21.x-2.8.0.jar

by BeanBot on Oct 18, 2024
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Instrumentus Version 1.21.x-2.8.0

  • Changed the Util Config category to Experimental, as I never use it for anything other than testing
  • Config options will now affect the Creative Tab Population
  • The Breeze Boots double jump is now controlled via a packet, fixing unintended behaviors including taking damage post jump, and the item not taking durability damage.
  • WindJump now properly discards the WindCharge entity after it is exploded.
  • Added Breeze Boots recipe
  • Sometimes helping people helps yourself! Shoutout to pixX on discord for making me realize that my implementation of DeferredRegister.createDataComponents was deprecated. Fixed this!
  • Moved ToolRenderEvents
  • Updated Neo, MDG, and JEI to latest (as of 10/18/2024)
  • Added a new Content Category (and config) "Trial Tools", tools that are inspired by the Trial Chambers, and crafted using the materials from the Chambers.
  • Moved the DataGenerators into their own package.
  • Finalized the Breeze Boots, and added them to the Trial Tools category.
  • Added the Wind Blower, a block that can be used to prevent Phantoms from spawning, fueled by Breeze Rods.
  • Added more Soulcopper Block variants to better match the vanilla ones.

Instrumentus 1.21.x-2.7.5

by BeanBot on Sep 24, 2024
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Switched Gradle Plugin from NeoGradle to ModDevGradle Refacactored Configuration System, now removes recipes for disabled features instead of removing the entire feature Fixed #30

Instrumentus 1.21.x-2.7.4

by BeanBot on Sep 24, 2024
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Fixed #29 - Knives were broken again Temporarily fixed #30 - by disabling all configuration for the mod. Need to look into this more.

Instrumentus 1.21.x-2.7.3

by BeanBot on Sep 4, 2024
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Fixed #26

Instrumentus 1.21.x-2.7.2

by BeanBot on Aug 30, 2024
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  • Fixed #23 - Kiln does not have effective mining tool
  • Cleaned up textures/models directory

Instrumentus 1.21.x-2.7.1

by BeanBot on Aug 27, 2024
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Fixed #18

Fixed #19

Fixed #20

Instrumentus 1.21.x-2.7.0

by BeanBot on Aug 22, 2024
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instrumentus-1.21-2.7.0

  • Added the Kiln, a Blast Furnace/Smoker-like furnace block that bakes things like Glass and Bricks at higher speeds.
    • Included in the Kiln is a new custom recipebook category, as well as JEI Integration.
  • Soulcopper Torches are now Waterloggable blocks.

Instrumentus 1.21.1-2.6.0

by BeanBot on Aug 12, 2024
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  • Added the Soulcopper Burner
    • This tool is crafted with Soulcopper can speed up Copper Oxidization
  • Added an Energized variant of the Hoe.
  • Added Excavators (AOE Dirt Harvesting Tools) for all of the tool variants.
  • Updated the Raw Soulcopper Block's texture - it's much prettier now.
  • Added JEI Integration with the Copper-Fueled Soul Campfire
  • Added various tools and items from the mod into the loot tables for the new Trial Vaults

Instrumentus 1.21.1-2.5.2

by BeanBot on Aug 9, 2024
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  • Fixed broken Copper-fueled Soul Campfire recipes.
  • Added JEI Integration for the Copper-fueled Soul Campfire
  • Added the Soulcopper Burner
    • Intended for the next major release, this tool can Oxidize any Copper Block that can weather.

Instrumentus 1.21(.1)-2.5.1

by BeanBot on Aug 8, 2024
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instrumentus-2.5.1-neoforge.jar

  • Backend - switched over all of the JSON data files to be DataGenned instead of manually written
  • Publishing because fixed #14, Enchantments not working.

Instrumentus 1.21-2.5.0

by BeanBot on Jul 25, 2024
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instrumentus-1.21-2.5.0-NeoForge:

  • Update to 1.21
  • Configs Reimplemented
  • Configs now registered as Type.STARTUP
  • Should allow you to correctly configure which features of the mod are enabled.

Instrumentus 1.20.1-2.4.2

by BeanBot on Jul 25, 2024
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Legacy Upload of Forge 1.20.1 Version:

1.20.1 - 2.4.0 - Trails, Tales, and Tools Update

  • Fixed a bug in the 1.20 port causing the plant fiber not to drop from grass when using knives
  • Added an Energized Di-Emerald Knife - this was an oversight on my part, it was supposed to be in when knives released!
  • Functions identically to all the other Energized tools, consumes FE and can be recharged via lightning strike
  • Added Copper Tools
    • Slightly slower than Iron Tools, same mining level, significantly more durability
    • Added every vanilla tool variant as well as every Instrumentus tool variant
    • This is to add parity with the next feature...
  • Added Multiple Tiers of Brushes
    • Wood, Stone, Iron, Gold, Diamond, Netherite, and Energized brushes!
    • They all brush at the same speed, but have varying durability, all (except wood) better than the original variant.

1.20.1-2.4.1 / 1.20.1-2.4.2

  • Fixes #12 Hammers do not AOE Harvest Properly
  • Hammers now harvest based on the targeted blockface.
  • Added a AOE Outline renderer for the hammers (may add this for other AOE tools in the future)
  • Fixes #5 - Sickle is an overpowered weapon

Instrumentus 1.20.6-2.4.4

by BeanBot on Jul 23, 2024
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Update to Minecraft 1.20.6

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