InControl - 1.12-3.9.15
on Jan 26, 2023InControl 1.12-3.9.15
- Worked around a problem caused in the previous version. The issue was that there was both a condition called 'helditem' as well as an action called 'helditem'. For spawns the condition has been renamed to 'playerhelditem'. It is recommended to use this in other places as well (when used as a condition)
InControl - 1.12-3.9.14
on Jan 26, 2023InControl 1.12-3.9.14
- Implemented a much requested feature with the spawn rules. That is support for gamestages. In Control will use the closest player (with a configurable maximum distance of 100). In addition keywords like helditem, helmet, trinker, ... are now also supported for spawn rules
InControl - 1.12-3.9.13
on Jan 26, 2023InControl 1.12-3.9.13
- Fixed a problem with the mincount/maxcount always using a hostile counter
InControl - 1.12-3.9.12
on Jan 26, 2023InControl 1.12-3.9.12
- Fixed a compatibility problem with old maxcount/mincount syntax
InControl - 1.12-3.9.11
on Jan 26, 2023InControl 1.12-3.9.11
- Fixed a problem that 'onJoin' rules would also affect entities like item drops and non-living entities
- Much more powerful 'mincount' and 'maxcount' syntax. The old syntax is still supported but you can now use a JSON object to specify one or more entities to count on, count entities for a given mod, and count scaled per player or per loaded chunk
- Fixed a problem with Minecraft mods being reported as 'forge' instead of 'minecraft'
InControl - 1.12-3.9.10
on Jan 26, 2023InControl 1.12-3.9.10
- Removed some debug code
InControl - 1.12-3.9.9
on Jan 26, 2023InControl 1.12-3.9.9
- Allow 'count' for itemstacks with 'give' and related commands
- Big optimisation in how 'maxcount' and 'mincount' are handled
InControl - 1.12-3.9.8
on Jan 26, 2023InControl 1.12-3.9.8
- If a spawn rule has no explicit result given (as opposed to result default, deny, or allow) then InControl will no longer set any result but just leave the result in the event as it already is
- Added new 'customname' action for spawn rules that you can use to set customnames on mobs when they spawn (turns out this is not possible to do with NBT)
- The 'mintime' and 'maxtime' tests will now correctly work beyond the first day
InControl - 1.12-3.9.7
on Jan 26, 2023InControl 1.12-3.9.7
- Various cleanups from SM9
- Subscribe to events with lowest priority to potentially catch more mods which have the same subscriber (from SM9)
- Fixed 'remove' in potential spawn. It was broken
InControl - 1.12-3.9.6
on Jan 26, 2023InControl 1.12-3.9.6
- Update to be compatible with Fx Control
InControl - 1.12-3.9.5
on Jan 26, 2023InControl 1.12-3.9.5
- Update to be compatible with Fx Control
InControl - 1.12-3.9.4
on Jan 26, 2023InControl 1.12-3.9.4
- Loot control will now also support the more advanced itemstack syntax for removal. Note that this is a potentially compatibility breaking change as specifying something like 'minecraft:stone_sword' (without meta) will now match all stone swords while before it would only match stone_sword with meta 0
InControl - 1.12-3.9.3
on Jan 26, 2023InControl 1.12-3.9.3
- Fixed a bug with the 'empty' keyword for items
- Postponed loading of the rule files so that blocks/items from other mods can be found better
InControl - 1.12-3.9.2
on Jan 26, 2023InControl 1.12-3.9.2
- New 'mod' attribute for 'block' test so that you can test for modded blocks: 'block': { 'mod': 'rftools' }
- New 'mod' attribute for 'helditem' (and similar) test so that you can test for modded blocks
- New 'empty' attribute for 'helditem' (and similar) tests so that you can test for an empty item: 'helditem': { 'empty': true }
- New 'count' attribute for 'helditem' (and similar) tests so that you can add expresssions to test for amounts. For example 'helditem': { 'item': 'minecraft:coal', 'count': '>=10' }
- New 'ore' attribute for 'helditem' (and similar) tests to do ore dictionary tests
- New 'energy' attribute for 'helditem' (and similar) tests to that you can test for forge energy in an item. This supports expressions
- New 'energy' attribute for 'block' test to that you can test for forge energy in a block. There is also a new 'energyside' attribute which allows you to specify from which side the energy will be examined. If not given it will use null
InControl - 1.12-3.9.1
on Jan 26, 2023InControl 1.12-3.9.1
- Much more powerful item description system with expressions on damage and nbt
- Giving items (armor, helditem, give command) is now also much more general and supports the new system
- Removed 'blockup' command and instead add a more general 'blockoffset' command that works together with the 'block' command
- Added support for EnigmaScript though 'state' and 'pstate' tests
InControl - 1.12-3.9.0
on Jan 26, 2023InControl 1.12-3.9.0
- Added support for Serene Seasons with new 'winter', 'summer', 'spring', and 'autumn' boolean keywords
- Added support for baubles: new 'amulet', 'ring', 'belt', 'trinket', 'charm', 'body', 'and 'head' keywords
- New 'blockup' test for various rules which will test the condition of the block above the current position
- New 'message' action to print a status message on screen for the nearest player (for 'spawn')
InControl - 1.12-3.8.3
on Jan 26, 2023InControl 1.12-3.8.3
- New 'offhanditem' and 'bothhandsitem' tags that are equivalent to 'helditem' but also work on the offhand (or both)
InControl - 1.12-3.8.2
on Jan 26, 20233.8.2:
- Update to GameStages 2.0. This breaks compatibility with old GameStages so if you update this mod make sure to update GameStages as well!
InControl - 1.12-3.8.1
on Jan 26, 2023InControl 1.12-3.8.1
- Added a rule to check for spawns by mob spawners
incontrol-1.12-3.8.0.jar
on Jan 26, 20233.8.0:
- New 'itemcount' tag to specify the amount of items to drop in a loot rule. Can also depend on looting/fortune level. For example: "itemcount": "5/5-7/1000" would give 5 items at looting 0, 5-7 items at looting 1 and 1000 items at looting 2 or higher
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The 'blocks' check can now also use the ore dictionary (use like 'ore:plankWood')
- There is a new 'biometype' check that will check on biome dictionary entries (like 'COLD', 'WARM', ...)