Changes:
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new texture for flower crowns and azalea flowers
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grass that spreads from grass blocks over dirt will now be infertile (cannot grow grass and flowers)
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grass and flowers now only grow on top of grass if there is existing grass nearby
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weeds can now only grow on farmland with an unobstructed view of the sky, make a greenhouse to prevent weed growth
New features:
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new worldgen in underground deserts and badlands
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fluid generators are now data driven (you can make your own custom ones! check out the example ones for a guide)
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added new generators for calcite, smooth basalt and changed some old ones
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Pride flag inspired flower crown variants, just rename a flower crown with the full name of the style (ie. Trans, Bisexual, Non-binary) and the armor model will have flowers that look like the pride flag.
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pride flower crowns now emit particles that match the color of the crown
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Flax flower crown as donation gift for Tea Witch
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Jar flower crown for MehVahdJukaar
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Right-clicking on grass blocks (or grass-type blocks like podzol and mycelium) with flint will convert them to dirt
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Right-clicking on dirt with flint will convert it to coarse dirt
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stone brick items can now be crafted in the stonecutter with Stone Bricks
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added curios and trinkets support for flower crown (WIP)
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added iw's iron bars to the tag for blocks that create fans can blow through
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bark items and leaf piles for modded wood types automatically generated
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moss clumps can now be placed on any block and create a mossy overlay
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moss overlay blocks now generate in lush caves near water
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added new thin ice cracking sound
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lava now burns the moss away from mossy blocks, will leave the burnt blocks stable meaning they wont naturally become mossy again
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YUMMY!
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yummy.
Bug Fixes:
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WAAAAAAAAAAYYY too many to count
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nearly total parity with the forge version of the mod
leaf piles no longer form on non-solid surfaces
freezing water no longer freezes entities in boats
Fixed crash with leaf particles
Villagers are now immune to weeds and permafrost damage
Fixed critical log issue
added Spanish translation by nekkok
Fixed neighbor update datapack type
Fixed crashes related to modded leaves
Riding a boat through freezing water no longer freezes entities riding the boat
Villagers are now immune to damage from Permafrost and Weeds
Fixed blockstate issue with rusty doors
Mangrove Propagules now fall from mangrove trees when the block above them breaks
Updated to 1.19 Added Mangrove Leaf Piles & Mangrove Bark
Using a flint & steel on a mossy block will now remove the moss and prevent the moss from growing back naturally
rebalanced freezing config default settings
fixed other minor issues
bucketing soakable blocks no longer drops the buckets on the ground
fixes most mulch crashes with croptopia
mulch now supports modded crops
fixed iron dupe glitch
made freezing water tag-driven
changed pond water texture
added new config options
reduced growth rates of nearly all block growth mechanics, heavily rebalanced weeds
New in 2.5.0: Features
- Completely revamped fire dynamics
- Added charred wood blocks & their variants that are created when wood is burned
- New ember spark particles
- Added ash, sand, & red sand piles
- Added Fulgurite, a rare mineral formation created when lightning strikes sand
- Renewable sand using sand piles
- flowing lava now cools into basalt when on top of basalt blocks
- added a plethora of new stone generators
- Removed mulch & nulch carpets & their particles
- Retextures for mulch, nulch, soot, weeds, moss clumps, and more
- Massive visual overhaul for mossy stone
- Mulch now accelerates growth properly & prevents weeds entirely
- Added ambient falling leaf particles
- decaying leaf blocks now create falling leaf piles beneath them as well as particles when they break
- pile blocks in general now have gravity (excluding snow, use Snow! Real Magic for that)
- New set of frost related blocks including frost covering itself, which can be placed like lichen. Also includes Frosty Grass, Frosty Ferns, Glass and Glass panes which all form during the night in cold biomes.
- added some missing blocks like chiseled prismarine & prismarine walls
- added thin ice, which spreads over water from ice in cold biomes, it'll crack & break if you walk or jump on it without feather falling.
- water will freeze you in cold biomes
- frost walker prevents any ice related damage
- conduit power now also counteracts freezing water World Gen Added 6 new soil blocks to add some depth to the world:
- find vertisol & cracked mud blocks in hot dry biomes
- fluvisol & silt now decorates the swamplands & rivers, they form puddles when hydrated
- cryosol & dangerously cold permafrost can be found in frozen biomes
Items
- added Tallow, an alternative for obtaining wax & making candles, sourced from pig-based mobs
- added enchanted golden moss clumps and rebalanced how moss clumps as a whole work
- creative only steel wool that can scrap any level of rust
Other - feather falling now prevents crop trampling & ice cracking
- extensive config menu has been added w/ ModMenu support
- Block growths are now data driven & can be controlled with datapacks, go wild
- added WIP rotten wood set (creative only)
- added advancements for most features in the mod
- astronomical amount of bug squashing & performance improvements
Immersive Weathering 2.3.0 Changelog:
-Massive performance improvements across every feature of the mod.
-Added cracked Prismarine and End Stone bricks as well as Prismarine brick walls
-Leaf piles can now fall and be placed on top of water
-Leaf piles now naturally generate on the floors of forest biomes upon worldgen in addition to falling from leaf blocks
-Spruce leaf piles now cannot damage you if you are wearing leggings
-Sweet berry bushes now cannot damage you if you are wearing leggings
-Rooted dirt now generates below large trees (fancy oaks, dark oaks, old growth birch, pine and spruce, large jungle trees)
-Rooted dirt can now spread through normal dirt if there is a log above it
-Hanging roots can now be placed on the sides of blocks and have a unique texture
-Hanging roots will now grow out of the sides and bottom of rooted dirt
-There are new fluid interactions in the style of cobblestone generators that act as generators for granite, andesite, diorite, tuff, blackstone, magma blocks, deepslate, and crying obsidian
-rust scraping has been added to the axe and removed from steel wool which is no longer obtainable
-new particles for using an axe or wet sponge on iron blocks
-Grass and Mycelium can now spread over each other
- The Flattening; Removed many superfluous block classes and mixins
Rust: -Added Steel Wool for converting exposed iron into clean
Mulch: -Renamed Woodchips and Scalechips to Mulch and Nulch -Crops and plants can now be placed on Mulch Blocks and Nulch Blocks -Mulch Blocks can now be Soaked which will darken its texture and allow plants to grow faster -Mulch Blocks become soaked if it is rained on and dries out in hot biomes -Mulch Blocks also become Soaked naturally over time if left in a wet, humid biome -Crops planted on Soaked Mulch Blocks will grow quickly -Nulch Blocks can become Molten with lava in which case it will do damage to entities standing on it -Nulch Blocks will become Molten if placed in the nether and go back to normal in icy biomes -Placing Mulch Blocks under a campfire block will set the campfire to its Signal Fire state like hay bales -Dirt can be obtained by right-clicking on a full composter (cannot be obtained via hopper) -Mulch and Nulch (carpets not blocks) will create particles when walked through.
Fire Dynamics: -Fire has a chance to burn away nearby grass blocks, converting them to dirt -Ash Blocks are crafted with 9 soot and have a Smoldering state that acts the same as soot's -Ash Blocks are affected by gravity -Soot and Ash have Smoldering blockstate which it can convert to if placed next to a magma block or if flint and steel is used on it -Smoldering Ash and Soot will emit ember particles -Right clicking smoldering Ash or Soot or letting it sit out in the rain will convert it back to normal -Smoldering Soot and Ash do damage to entities that walk over them except when those entities are wearing boots frost walker
Enhanced Natural Growth: -Grass Blocks will grow grass on top of themselves over time -Depending on the biome, Grass Blocks can also grow a variety of flowers and Saplings -Grass will grow into Tall Grass -Ferns will grow into Large Ferns -Mycelium will grow red and brown mushrooms on top of itself -Podzol will grow Ferns -Rooted Dirt will grow Hanging Roots below itself -Weeds will occasionally grow on Farmland even if there are already crops on that block -Weeds are much more likely to appear on farmland when a fully grown weed is nearby -Weeds will not grow on Mulch -Nylium will grow its respective roots and fungi -Coral blocks will grow their respective Coral Plants and Fans if under water and in a Warm Ocean biome
Leaf Piles: -Leaf Piles will build up below leaves that were generated as part of a tree (non-player placed) -Leaf piles for all leaf types -6 Leaf piles can be crafted using three of the respective leaf block (like crafting snow layers) -Leaf piles will create leaf particles when walked through -Using sears on Flowering Azalea Leaves will drop Azalea Flowers -Azalea flowers can be used on azaleas, azalea leaves and azalea leaf piles to make them flowering -Using bone meal on any flowering block will spread the flowers to nearby blocks that can be flowering
Icicles: -Icicles generate above y=96 in icy biomes -Icicles melt in hot biomes or when the light level is above 13 -Icicles fall when hit by any projectile -Icicles grow beneath ice blocks with water above them while its sunny -Ice blocks now melt in hot biomes during the day -Icicles can be eaten
Assorted Tweaks: -If lightning strikes sand, it will convert it into Glass -Saplings have a chance to become Dead Bushes if placed in a hot biome -If a Magma Block is near Lava and next to Netherrack, it has a chance to convert that Netherrack into a Magma Block -If lava touches Packed Ice and the block below the lava is Netherrack, the flowing lava will convert to a Magma Block
Moss:
- moss clumps are now edible
- added golden moss clumps
- waterlogged blocks are now counted as moss sources
- waterlogged mossable blocks will now become mossy Bark:
- added bark items for each type of log
- added scale items for each type of stem
- stripping log blocks now drop their respective bark item
- a stripped log can be un-stripped by right clicking with the respective bark
- added woodchips
- added woodchips block
- added scalechips
- added scalechips block
- wood and hyphae can be crafted by combining a log with its respective bark in a crafting table
- added cut and plate iron blocks + slab and stair variants Rust:
- added exposed, weathered, and rusted stages for cut iron, plate iron, iron doors, iron trapdoors, and iron bars
- added waxed versions of all rustable blocks
- wax can be applied by clicking any of the above blocks with a honeycomb and it can be removed by using an axe
- added visual waxed items resource pack Soot:
- added Soot
- extinguishing a campfire block using a shovel drops soot
- extinguishing a fire block using a shovel drops soot
Initial Upload