- Added support for 1.21.2/1.21.3
- Dropped support for 1.20.5/1.20.6
- Fixed wolf collar rendering order
- 1.21.2+ only: Rewrote fast buffer upload to have less overhead in high (1000+) FPS scenarios
- 1.21.2+ only: Deprecated the ImmediatelyFast batching API. Mojang added basic batching into the DrawContext class. ImmediatelyFast now uses and extends this system, so the custom API is no longer needed. To migrate your mod, simply remove all calls to the ImmediatelyFast batching API and make sure to use the DrawContext for your HUD rendering.
- 1.21.2+ only: Made experimental universal HUD batching more efficient
- Readded Forge support (1.20.6 and 1.21.1)
- Improved compatibility with mods which don't render into the batching buffer while batching
- Fixed text shadow layering issues when resource pack fonts are rendered
- Fixed text display see through text rendering (Text is now visible)
- Readded Forge support (1.20.6 and 1.21.1)
- Improved compatibility with mods which don't render into the batching buffer while batching
- Fixed text shadow layering issues when resource pack fonts are rendered
- Fixed text display see through text rendering (Text is now visible)
- Readded Forge support (1.20.6 and 1.21.1)
- Improved compatibility with mods which don't render into the batching buffer while batching
- Fixed text shadow layering issues when resource pack fonts are rendered
- Fixed text display see through text rendering (Text is now visible)
v1.2.20 Changelog
- Hotfix mod compatibility issues introduced in v1.2.19
v1.2.19 Changelog
- Added support for Minecraft 1.21.1 (Fabric + NeoForge)
- Updated libraries
- Fixed screen batching conflict with PolyLib
- Added support for custom glint RenderLayers
- Fixed compatibility issues with mods rendering custom item overlays
- Fixed performance issues with negative width glyphs
- Fixed armor trim rendering order
v1.2.20 Changelog
- Hotfix mod compatibility issues introduced in v1.2.19
v1.2.19 Changelog
- Added support for Minecraft 1.21.1 (Fabric + NeoForge)
- Updated libraries
- Fixed screen batching conflict with PolyLib
- Added support for custom glint RenderLayers
- Fixed compatibility issues with mods rendering custom item overlays
- Fixed performance issues with negative width glyphs
- Fixed armor trim rendering order