Added HUD/GUI batching. FPS should be around 30% higher in almost all scenarios where the HUD is visible. Optimized font atlas layouting (Huge performance boost with high-res fonts)
Added map atlas texture generation. This allows for up to 1024 maps to be on one texture atlas which improves performance significantly.
Fixed layer render order issues
Added official support for Minecraft 1.19.3
Fixed translucency sorting issues. This should fix issues where entities containing multiple layers/parts flicker or not render properly
Slightly improved performance again by using optimized collections
Slightly improved performance by using optimized collections
Improved performance by not cleaning the buffer pool every frame and instead only every 5 seconds
Fixed crash when disabling shaders in Iris
Initial release