- Reverted changing the name of a critical API method
- Fixed recipe dragging issues
- Fixed ingredient page count issues
- Defaulted stack size when scrolling to the max of the item, rather than a hardcoded
64
- Fix compatibility with later Guava versions (such as one used in Cleanroom)
- Some minor optimizations
- This build is experimental beta to push out for early testing, would not be marked as
release
- Thanks to @romanfedyniak for initial work on bookmarks allowing different quantities
- Thanks to @bruberu for massive work on bookmark groups, favouriting recipes and autocrafting
- Thanks to @IntegerLimit for typo + rendering of counts fixes
- Simplified logic when rendering ItemStacks with the new counts, thanks to ne01nvader on discord for pointing it out
- Thanks to @Exaxxion for resolving certain issues when moving legacy bookmark files to the new location
- Optimize memory structure of search trees further
- Decrease memory usage further for substrings and ingredients
- Optimize ore dictionary names getter
- Improve ItemStack count rendering with formatting and scaling (thanks @gardenevery)
- Added experimental internal API for reloading recipes only
- Keep field descriptor the same for compatibility, switcehd to sorting recipe categories/catalysts in-place
- Fixes multimaps again with a little refactor
- Fixed multimap hashcode crashing from a broken entrySet implementation
- Fixed Optifine's Custom Items Texture compatibility
- Don't draw tooltips in excluded areas
- Resolves #85, #91 and #93 thanks to
ttsaurus
- Improved OptiFine support.
- Fixes fluid nbt issues
- Implement
/hei loadBookmarks
to load bookmarks from hei_bookmarks.ini skipShowingProgressBar
config to optimize loading time by not showing individual progress bars.- Fixes prefix searching from breaking
- Fixes tipped arrows recipes from appearing even if the recipe is no longer in the game.