+ Added Prison Golem
+ Added Prison Golem path node block (with WIP texture lol)
+ Added (WIP) Prison structure
+ Legends Golems rebalances
- Cobblestone Golem HP from 75 -> 60
- Grindstone Golem HP from 65 -> 55
- Mossy Golem HP from 50 -> 40, increased heal windup time by 1 second
- Plank Golem HP from 35 -> 30
0.0.12
+ Added Key Golem
+ Added Lock Block
+ Fixed issue with the Agent Screen breaking the server version of the mod
+ Fixed issue with custom animations affecting all entities of the same type
0.0.11
+ Fixed issue with Mossy Golems being attacked by Villager Iron Golems after healing a Villager. I hope lol...
+ Reduced amplifiers on Foresight Pawn's buffs from 2 to 0.
+ Added Agent Golem
- Some item interactions on the Use Item instruction might not be done yet...
- Currently available only in creative mode / with cheats, i'm not yet sure about survival integration
+ Added Dandori Staff item
- It's the Dandori Call item, except you click directly on the golems you want to follow you instead.
0.0.10
+ Rebalance changes to First of Diorite
- First of Diorite's Pawns now behave differently:
= Action Pawn: Acts the same as the Cobblestone Golem, but with 30 HP
= Knowledge Pawn: Acts the same as the Plank Golem, but with 15 HP
= Foresight Pawn: Floats around, acts similarly to the Mossy Golem, but it gives nearby Pawns random buffs, has 20 HP
+ Golems now default to patrol mode when not being led (e.g. they'll return to a position after performing other actions)
0.0.9
+ Rebalance changes to First of Stone
- extended vertical range of AoE from 2 to 4
- no longer pushable while attacking
- resistance effect added while attacking
- range to start charging attack increased from 2.3 blocks to 5.5 blocks
- reduced damage drop-off so attack will always deal at least 65% of total damage to a target (30 maximum damage)
+ Rebalance changes to First of Oak
- increase projectile speed from 2 to 4
- projectile will now pierce through up to 4 enemies
- reduced projectile damage from 10 to 7.5 (with the piercing, it felt like doing 10 to 4 enemies at once was maybe a bit much?)
- removed projectile AoE
+ Rebalance changes to First of Brick
- shield now reflects enemy arrows fired from outside
- golem will now create a shield if an enemy is nearby as well as when allies are attacked
- shield now applies 2 stacks of resistance instead of absorption
+ Rebalance changes to First of Diorite
- Diorite Pawns no longer starve without targets
- First of Diorite will now spawn only 1 pawn at a time, but with a much shorter cool down, and it can chain spawns together to go even faster
- once the First of Diorite stops spawning, it will have to cooldown a little longer before it can get down and spawn more again
- First of Diorite can have only 15 pawns active at a time
+ First of Diorite now has the flame inside its head like it's supposed to lol
+ Rebalance changes to Cobblestone Golem
- deal less knockback when attacking
+ Rebalance changes to Plank Golem
- deal less damage per arrow
- slightly reduced fire rate
+ Rebalance changes to Mossy Golem
- increased windup time for healing
+ Rebalance changes to Grindstone Golem
- now have some damage resistance while charging
- apply short slowness effect to enemies hit with charge
+ Changes to Dandori Call item
- Can now use to command followers to go to a looked at location (hopefully makes golem commands slightly less clunky)
- Followers now have two states of Dandori:
= hard dandori: will ignore all enemies until they are out of range, at which point it will switch to soft dandori
= soft dandori: will attack enemies that get too close then return to following the player
+ Added Banner of Courage (it's just a reskin of the Dandori Call item lol)
0.0.8
+ added Tuff Golems
+ added Copper Golems
+ added Copper Button (for Copper Golems to press!)
0.0.7
+ added Plank Golems
+ added Mossy Golems
+ added rideable Grindstone Golems
0.0.6
+ added Cobblestone Golems
+ some refinements in golem targetting
+ More Dandori????
- added new Villager Professions and Structures as an alternate option to obtain First Heads
- QoL - Made First of Stone and First of Brick AoE attacks damage Monsters only
- QoL - Made First of Brick AoE shields apply to all non-Monsters
- Balance - Made Diorite Pawns stay closer to their First of Diorite
- Balance - Made Diorite Pawns die off if they don't have a target for 30 seconds
- Balance - Reduced number of Diorite Pawns spawned to 3 at a time
- Dandori???
+ added new Villager Professions and Structures as an alternate option to obtain First Heads
+ QoL - Made First of Stone and First of Brick AoE attacks damage Monsters only
+ QoL - Made First of Brick AoE shields apply to all non-Monsters
+ Balance - Made Diorite Pawns stay closer to their First of Diorite
+ Balance - Made Diorite Pawns die off if they don't have a target for 30 seconds
+ Balance - Reduced number of Diorite Pawns spawned to 3 at a time
+ Dandori???
+ added First of Diorite entity
+ added Diorite Pawn entity
+ added Sculpted Gold Head and Chiseled Diorite Core blocks
+ added First of Diorite structure
+ added First of Brick entity
+ added Sculpted Emerald Head and Molded Brick Core blocks
+ added First of Brick structure