Changelog
Additions:
-
Squall Golems. Requires the player to find and read a Mistral Scroll, found in the new Wind Shrines. Much like in MCD, Squall Golems will spawn inactive and invulnerable. To activate it, the player must bind the golem with a Resonance Crystal, by left-clicking the golem with it and activating the Crystal by placing it in the world and having a Wind Blower blow on it. Can Follow and Stand By, but cannot wander. When inactive or in activating/deactivating animation, the Golem is immune to non-void damage. Damaged golems can be repaired by right-clicking Jade/Jade Blocks on them.
-
Slime and Magma Cube Servants. Made by right-clicking a Slime/Magma Block with an Animation Core.
-
Resonance Crystal. Resonance Crystal are activated when a Wind Blower, Shade or Marble variants, are blown on it. Resonance Crystals also gives of Redstone power when er, powered.
-
Highrock blocks. Polished Highrock blocks are used to make Squall Golem mold. The rest are decorative.
-
Wind Shrines. Found in Peak biomes. Contains Mistral Scroll and some loot.
-
Geoturgy Ritual. A new ritual for all those curios (ie, amulets, rings) since magic rituals are required for too many recipes.
-
Grimoire of Goodwill. Works inversely from Grimoire of Grudges, where left-clicking on a mob/player adds them to the player's goodwill list, where servants will not attack them no matter what. Doing this will remove the mob/player from the the player's grudge list, and vice versa.
-
Feline Amulet. Wearing it causes Creepers to flee from Players and Phantoms to not target them. Recipe requires a sacrifice of a cat or ocelot (doesn't have to tamed, or yours though).
-
A marble variant of the Wind Blower.
Fixes & Changes:
-
Undead mobs in the Crypts will now be hostile towards players wearing Necro Set (Can be disable in config).
-
Fixed Amulets rendering on player model.
-
Pulverize Focus now use Recipe Json to pick which blocks is pulverized into what, including turning into items.
-
Improved Wind Blower mechanics.
-
Renamed "map" to "summons" for goety commands. Removed summon_noaigen.
-
Storm spells deal 1.5x more damage to mobs/players in water or rain.
-
Fixed Storm spells bypassing walls.
-
Fixed Philosopher's Stone not disappearing after using up all durability.
-
Storm Rituals should be able to use marble, jade and indented gold to work.
-
End Walk Focus now uses Magic Ritual to craft.
-
Shadow Walk now deals 1.25x more damage instead of 2.0x per level.
-
Fixed Shadow Walk bypassing Apostle's and Vizier's damage cap
-
Fixed Hyperfocus advancement only being obtaininable by having all focuses in inventory, which is not possible usually.
-
Fixed Here We Go Again... advancement not properly formatted in 1.20.1
-
Fixed Storm Ritual not registering Marble Sky ritual setup.
-
Call Focus and Command Focus now register servants by left-clicking on them instead of right-clicking. This makes it work on Creative mode.
-
Consequently, certain items that rely on left-clicking on mobs should work on owned servants.
-
Optimizations on player and witch cauldron ticks made by Mephodio on Github.
Join the official Mod Discord!
Files
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
2.27.0Loaders
Game versions
1.19.2Downloads
32Publication date
February 18, 2024 at 12:46 PMPublisher
Polarice3
Owner