Changelog
Fixes & Changes:
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Custom Boss Bars should now appear properly on Servers.
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Changed Redstone Golem's staying animation and improved their idle animation to be more in line with MCD.
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Fixed Redstone Golems continuing to spawn Mines after their summoning animation is finished if they were somehow thrown in the sky during said animation.
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Fixed Doppelgangers not using their Summoner's skin.
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Changed Recipe for making Zombie/Skeleton Horse from sacrificial to conversion. Added entries for both to Black Book.
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After attacking with Ice Bouquets, Wraiths will roam around instead of staying in place during attack cooldown (unless they're commanded to stay)
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After teleporting, Wraiths will play an animation before attacking.
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Haunted Skull explosions no longer damage entities that are allied to the shooter (ex. Summoner and their servants).
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Fixed Brew modifiers showing larger numbers than what it should be (Level 1 Quaffs would show Quaff III for instance).
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Fixed Skeleton servants having long range and natural armor like Zombies.
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Fixed Haunted Skull Projectile visually disappearing when hitting something but not exploding.
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Fixed Servants attacking themselves.
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Non-hostile spawned Servants will now automatically target hostile servants.
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Crypt Maps can now be traded from Cartography Villagers.
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Witches and Warlocks can potentially give Blighted Shack Maps when bartering with them.
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Fixed Research being lost after player has died.
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Fixed Illager Assault Rest Period resetting upon death.
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Fixed Grudges being erased upon death.
Skull Lord:
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Bone Lords no longer take fall damage.
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Replaced Diamond Armor with new Cursed Paladin Armor for Bone Lords and Pithos loot table.
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Instead of summoning regular Zombies and Skeletons, Skull Lords will now summon Servant versions of the mobs. Summoning no longer depends on light level.
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Improved Skull Lord charge attacks.
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Currently replaced beams that attached Skull Lord to either Bone Lord or Laser to particles.
Additions:
Grave Golem:
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Grave Golem. Requires the Player to have read the Warred Scroll and Haunting Scroll to summon one. Made by making a special mold and filling it Shade Blocks, Skull Piles and Bone Blocks, and then right clicking the central Skull Pile with an Animation Core. The resulting Golem, much like the Redstone Golem, is loyal to the player that made it.
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By default the Player can have up to 2 Grave Golems. Shoots Haunted Skulls, summon new mobs called Haunts and have an AOE melee attack that is used when target is nearby.
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By default , they have 90 Hearts and deal 8 Hearts of Damage.
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Grave Golems can be healed by right-clicking on them with Bone Blocks or Bones.
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If keepInventory is false, the player's loot will go into any nearby Grave Golem owned by them (they will glow reddish-orange as indication). Right-clicking on them with a Shovel of any type will relinquish the items from them.
Others:
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Cursed Paladin Armor. Obtainable in Crypts within the Pithos. Has diamond-level armor points and higher enchantability than its Cursed Knight counterpart, and increases armor points by 4 when full set is worn.
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Frozen Blade. Much like the above armor, can be found in Pithos. Gives 5 seconds of Freezing when struck. Held by Bone Lords when difficulty is on Easy.
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Added new command to goety map: summon_hostile. Mobs summoned will be hostile to players, unless they don't have attack damage.
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Crones are now barter-able while wearing Witch/Warlock robe sets and have their own Barter Loot Table.
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Added Black Book entries for Nameless Crown and Cape.
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Release channel
ReleaseVersion number
2.19.0Loaders
Game versions
1.19.2Downloads
48Publication date
October 14, 2023 at 12:46 PMPublisher
Polarice3
Owner