- drops loot upon death
- reduced frequency of goatnoise
- no longer spawns naturally in desert by default
- no longer spawns naturally in badlands by default
- no longer spawns naturally in savanna by default
- no longer spawns naturally in mangrove swamps by default
- added armor config
- tweaked goatman eye texture
- tweaked goatman idle animation
- tweaked goatman flee animation
- tweaked goatman walking animation
V2.7 full changelog:
- reconfigured default settings
- reduced volume of flee sounds
- reduced volume of chase sounds
- removed armor toughness config
- removed attack knockback config
- removed knockback resistance config
- removed attack speed config
- removed goatman fleeing on fire mechanic
- removed goatman hurt stare mechanic
- removed goatman not breaking nether fence
- removed goatman not breaking nether slab
- removed goatman not breaking nether wall
- added armor
- added blindness effect
- added ambient sounds
- added goatman fleeing if hurt by mobs when wandering
- added low chance of goatman fleeing if hurt by player when attacking
- added high chance of goatman fleeing if half hp when attacking
- added chance of goatman fleeing when set on fire when attacking
- added chance of goatman fleeing when attacked by mobs when attacking
- added goatman fleeing if hurt by mobs when stalking
- added goatman fleeing/chasing if hurt by player when stalking
V2.6 full changelog:
- removed breakdoor
- removed breakdoor time
- removed disableshield
- re-configured default config
- added nausea effect
- added weakness effect
- re-added goatman standing
- added soundfx when breaking certain blocks
- added soundfx when destroying/eating crops
- increased chance of goatman fleeing instead of attacking
- changed the sounds to mono
V2.5 full changelog:
- avoids 1 more mob
- can flee when set on fire
- now resistant to knockback
- can now break certain blocks
- reconfigured goatman's spawn
- increased speed of goatman when fleeing
- increased speed of goatman breaking crops
- can now flee when attacked by certain mobs
- can now flee when attacked by mobs when stalking
- now flees instead of instantly disappearing when chase timer runs out
- can flee when certain mobs is within block distance when stalking
V2.5 full changelog:
- avoids 1 more mob
- can flee when set on fire
- now resistant to knockback
- can now break certain blocks
- reconfigured goatman's spawn
- increased speed of goatman when fleeing
- added 1 more plant the goatman can break
- increased speed of goatman breaking crops
- can now flee when attacked by certain mobs
- can now flee when attacked by mobs when stalking
- now flees instead of instantly disappearing when chase timer runs out
- can flee when certain mobs is within block distance when stalking
- some minor adjustments
- now spawns on surface by default
- buffed the goatman
- can now flee when set on fire
- reduced spawnrate by default
Spoiler
- updated to 1.20-1.20.1
- hates fire
- reduced spawnrate
- buffed the goatman
- remade the animation from scratch
- remade the goatman's model (no more neck snap)
- remade goatman's model
- remade the animations from scratch
- should be compatible with most shaders
- do y'all even read this?
V2.3 changelog:
Spoiler
- code cleanup
- destroys crops
- buffed the goatman
- increased spawnrate
- no longer tolerates to projectiles
- some minor adjustments
- added 2 more mobs the goatman can attack on
V2.1 full changelog:
Spoiler
- can swim (W.I.P)
- added knockback
- reduced spawnrate
- added more sounds
- attacks certain mobs
- redid some animations
- will avoid 2 certain mobs unless...
- attributes have been altered for game balance
- can flee from its target when stalking/attacking
- now its own entity
- remade some animations
- buffed the goatman
- likely flees on sight