Additions
- None
Changes
- None
Fixes
- Revert
@JvmStatic
addition in ConfigApi that accidentally breaks code using the previous way, thanks to Kotlins assertion of an "additional" static simply being false (it replaces with a static)
Additions
- Added new helper extension functions to
FcText
.MutableText#command
cleanly defines a Run Command click actionMutableText#tooltip
adds a hovered tooltip to textMutableText#underline
underlines the textMutableText#bold
bolds the textMutableText#italic
italicizes the textMutableText#strikethrough
strikes through the textMutableText#colored
colors the text with any RGB colorAny#transSupplied
translates the receiver, with a supplied fallback literal if necessary. Useful if the fallback is computationally intensiveAny#descSupplied
describes the receiver, with a supplied fallback literal if necessary. Useful if the fallback is computationally intensive
- Added new
Translation
annotation. Yet another way to translate your in-game config settings!- If applied to a config, section, or object, all the settings within will use the prefix provided in their translation keys instead of the normal class-path based one.
- If applied to a setting, that setting will use the specified prefix. It can also be used to turn off translation for a setting if you want the normal translation scheme to apply for all settings except the negation-annotated ones.
- With a prefix, your settings will have a lang key of
prefix.[fieldName]
andprefix.[fieldName].desc
. This applies to all instances of the field, so repeating units of the same setting will share a lang key!
- Added new "Not in Game" uneditable setting to better show that you need to connect to a world to access it.
- Added new client commands that technically can be used in-game or for other purposes. Mostly they are "internal" for use with the changed action messages.
/fzzy_config_restart
shuts down the client/fzzy_config_leave_game
disconnects you from the current game and returns you to the proper title screen./fzzy_config_reload_resources
reloads resources (F3+T)
Changes
- Action chat messages now include a click event with commands corresponding to the needed action (
RELOG
will have a leave game click action, and so on)
Fixes
- Config screens properly understand when you are not in a game, or when the config is client-only. Configs accessed outside a game should more accurately display the settings you have access to
- Documentation mod links point to the mod pages now instead of the Modrinth/CF homepage.
- Fixed missing docs and
@JvmStatic
forConfigApi#network
Additions
- None
Changes
- None
Fixes
- Config screens are registered to the mod list screen as they should be.
Additions
- None
Changes
- None
Fixes
- Got the Networking API (and pretty much everything else internally) working for real
- Config screens are registered to the mod list screen as they should be.
Additions
- None
Changes
- None
Fixes
- Config screens are registered to the mod list screen as they should be.
Additions
- Created new networking API for facilitating cross-platform play phase networking.
- added new
configure_update list
command to list the current quarantined updates, to help get the proper id names now that the argument for the command is a simple string.
Changes
- The
configure_update
command now uses a string argument to avoid needing to serialize a custom argument. Fzzy config should work with vanilla clients again.
Fixes
- None