- Added Korean translations
- Migrated configs to owo-config -> this means modmenu support -> also added/tweaked some of the configs
- Made pinlib an optional dependency (for vanilla map markers)
- Fixed permissions for
forget all
command - Removed annoying discord link
- Updated to 1.19.2
- Fixed Journeymap compat issues
- Added action bar errors when player doesn't meet teleport requirements
- Added dimensions (from & to) blacklists config option
- Removed duplicate logic when breaking Waystones (fixes lag when breaking Waystones with JEI installed)
- Improved random color generator
- Fixed crash with scrolls
- Re-added JourneyMap compat
- Improved random color generator
- Fixed broken itemGroup translation key
- Fixed crash with scrolls
This version is not compatible with pre 1.19 worlds.
If you want to convert your world, use v2.6.0-convert:
https://modrinth.com/mod/fwaystones/version/2.6.0-convert
This version is for converting your old Fabric Waystones worlds (pre 1.19) to the new format used in v3.0.0 of the mod and onwards.
While it does work as a standalone version, it is recommended to move to v3.0.0 as soon as possible.
If you are playing on new worlds, you can skip this version completely.
Using this version on a world with Blay's Waystones will most likely break things
Some code refactor, potentially increasing performance on servers.
- Fixed issues with JourneyMap support on multiplayer
- Added commands for forgetting/deleting waystones
- Added JourneyMap integration
- Added config option for adding waystone structures to structure pools
- Added command for forgetting all waystones /waystones forget_all
- FIx Vanilla Hammers duping waystones
- Added config option for pre-defined number of waystones per village
- Added new item: Void Totem
- Fixed console spam when generating villages
- Removed an error that occurs when the server is crashed
- Fixed player-desync when teleporting to different dimensions
- Fixed nether village structures from Repurposed Structures
- Added new config options. Non-OP players being able to make waystones global and consuming Local Void on use
- Fixed some issues with text colors
- Added "cooldown" config options
- Added option to "unbind" local void by shift-right clicking
- Added config for making local voids free
- Made "waystone debugger" show player info on player-click
- Fixed search sometimes not working
- Fix Repurposed Structures Mountains Village waystone structure generation
- Fixed some potential crashes
- Added Russian translation
- Fixed lootable console spam
- Fixed sometimes being unable to rename waystones
- Fixed rendering issues when going back from the config menu to the waystone list
- Fixed waystones always being added to villages (even with the config option set to false) with Repurposed Structures installed
- Old (pre2.2.0, inactive) waystones now get marked as active when opening them
-
Fixed village waystones getting overridden by bountiful structures
-
Added new waystone types:
-
- Red Desert Waystone
-
- Nether Brick Waystone
-
- Red Nether Brick Waystone
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- Blackstone Waystone
-
- Deepslate Waystone
-
- End Stone Waystone
-
Changed the way repurposed structures support is handled. Support only works for RS 2.5.5+
-
Added new types of village structures for:
-
- Desert villages
-
- Badlands villages (repurposed structures)
-
- Jungle villages (repurposed structures)
-
- Mountain villages (repurposed structures)
-
- Crimson villages (repurposed structures)
-
- Warped villages (repurposed structures)
-
Improved the language files. Players can now fully customize messages.
-
Added "Active" and "Inactive" state to waystones (based on if the waystone has an owner)
-
Fixed potential issues with waystone blockStates (desyncs, options resetting, etc.)
-
Added config option for preventing non-owners from breaking waystones
-
Removed recipes from config (Use existing methods such as data packs or KubeJS)
-
Waystones can now be placed above Y=255 (if the world limit allows it)
-
Added waystones debugger item
-
Putting vines on waystones while in creative mode no longer consumes item
- Old converted waystone data now gets renamed to "old_id_converted.dat" so it doesn't get loaded every time
- Added progress printing in the console for converting old waystone saves
- Increased the number of displayed waystones from 3 to 5 in the waystone GUI
- Added support for 2 new village types in RepurposedStructures (thanks TelepathicGrunt)
- Fixed bugs with waterlogging
- Added hunger as a cost option (options: "hunger", "saturation")
--> Refer to https://github.com/LordDeatHunter/FabricWaystones/issues/58 for more details
- Re-added "store_waystone_data_on_sneak_break" in configs
- Fixed backwards compatibility