- fix: now when the server is stopping, the config auto-save job will be triggered.
- add: EnderChestModule
- feat: now all the commands will send feedback if the command is required to be executed by a player
- fix: sometimes /fly will not update the flying player's ability instantly.
- refactor: use a more concise module enabled/disabled report format at the server start-up to avoid console-spam
- refactor: rename and modify the packages in the project to make the source more easier to read
- refactor: extract and re-use some methods and fields in the project
- refactor: code-review the utility methods
You don't need to update since there is no new contents in this version
- refactor: rename project name to "fuji"
- fix: ConfigModule can't reload config.json dynamically
- add: SystemMessageModule
- refactor: a better way to sample ProductionWork in WorksModule (This also fixes a bug that the sampling method doesn't work in 1.20.2)
- refactor: a better way to assign the server instance (now the instance will be assigned once it's constructed)
- fix: SchedulerModule throws the task already exists exception
- add: PingModule
- refactor: now we unify the logger names to "SakuraWald" so that you can see all the logs from this mod clearly
- feat: now you can add
-Dsakurawald.level=debug
to change the logger level, see debug messages in /logs/debug.log
- fix: MentionPlayersJob will throw an exception if triggered in a short time
- fix: MotdModule now doesn't need MainStatsModule to work
- fix: MotdModule can't be reload dynamically
- add: HomeModule
- add: MoreModule
- add: ExtinguishModule
- modify: the default discord invite link in default motd
- update: support 1.20.2
- add: CommandInteractiveModule
- add: HealModule
- add: FeedModule
- add: RepairModule
- add: SeenModule
- add: ReplyModule
- add: AfkModule
- add: SuicideModule
- add: a cute cat in the code
- refactor: rename ChatStyleModule -> ChatModule
- refactor: now the MessageUtil will auto-add the missing keys from the default lang file
- refactor: a better way to initialize modules
- add: LanguageModule
- add: logger level options for quartz
- add: HatModule
- add: FlyModule
- add: GodModule
- feat:
left_trigger_times
for SchedulerModule
- fix: includes the dependencies to avoid missing libraries at server startup
- refactor: disable all the modules by default to reduce surprise
- refactor: change carpet dependency from hard to soft
- refactor: use a simple log format for ModuleManager
- refactor: rename ChatStyleModule -> ChatModule
- refactor: rename DynamicMotdModule -> MotdModule
- refactor: disable optimization options by default
- refactor: split BypassThingsModule into smaller modules
- refactor: now the mixin loader will calculate out the options to decide whether to apply this mixin
- refactor: rewrite the module manager so that it works smarter, and currently it will only show the enable/disable module logs, which makes the console clearer. (Yeah, now we will not show the mixin disabled logs)
- refactor: now the optimization.json is merged into config.json
- add: SchedulerModule to schedule commands
- modify: spark mod dependency from hard to soft (Yeah, now you don't need to install spark anymore for ProfilerModule)
- refactor: now the config manager will generate missing configuration keys automatically
- refactor: now all the modules will be scanned and processed by ModuleManager (a better code style)
- feat: sort sample counter items in WorksModule
- modify: the default config file
- fix: MultiObsidianPlatformModule always logs "enabled" (Not affect how it works)
- fix: add missing modules at server startup logs to avoid confuse (Not affect how it works)
- fix: mixin loaded too early at server-startup
- first release <3