1.2.2 (1.20-pre5)
on May 25, 20231.2.2 (1.19.4)
on May 25, 20231.2.2 (1.19.3)
on May 25, 20231.2.2 (1.19.2)
on May 25, 2023- Added "stopOnDeath" boolean to restricted sounds
- Rewrote Surface Rules API
- Fixed a bug where custom surface rules could only change vanilla biomes whilst using TerraBlender
- Changed some mixins to use more compatible injection methods via Mixin Extras
- Reduced clutter in "FadingDiskFeature" class
1.2.1 (23w14a)
on Apr 17, 20231.2.1 (1.19.4)
on Apr 17, 20231.2.1 (1.19.3)
on Apr 17, 20231.2.1 (1.19.2)
on Apr 17, 2023- Changed FrozenMobCategoryEntrypoint to an interface
- Added FrozenModInitializer, adding helper methods for the mod initializer
- Added JSON5 support to configs
- Renamed GsonConfig to JsonConfig with an added boolean to its constructor to enable JSON5
- Removed all built in typed entry types
- Rewrote surface rule injection
- Added stencil rendering via StencilRenderer
- Added 3D wind
- Added additional math tools to AdvancedMath
- Added FrozenVeinTypes to add custom ore vein types
1.2.0 (1.19.4)
on Mar 22, 2023- Ported to 1.19.4
- Added a feature API to make parity between 1.19.2 and 1.19.3 easier
- Added a Liquid Rendering API
- Added an NBT File API for reading/writing from/to NBT files
- Wind Managers are now per-level and are saved
- Screen shaking is now saved to entities as well as the world
- Added command /windoverride with parameters x, y, and z representing the direction and strength of the wind. Additionally, it has parameters true and false to enable and disable the override
- Added command /screenshake with parameters [entity or position], intensity, duration, falloff start, and distance.
- Added LowerHeightmapPlacement
- Added FadingDiskCarpetFeature
- Added FadingDiskTagFeature
- Added FadingDiskExceptInBiomeFeature
- Added NoisePathSwapUnderWaterTagFeature
- Added NoisePathTagFeature
- Added NoisePathTagUnderWaterFeature
- Added a PlacementModifiers API
1.2.0 (1.19.3)
on Mar 22, 20231.2.0 (1.19.2)
on Mar 22, 2023- Added a feature API to make parity between 1.19.2 and 1.19.3 easier
- Added a Liquid Rendering API
- Added an NBT File API for reading/writing from/to NBT files
- Wind Managers are now per-level and are saved
- Screen shaking is now saved to entities as well as the world
- Added command /windoverride with parameters x, y, and z representing the direction and strength of the wind. Additionally, it has parameters true and false to enable and disable the override
- Added command /screenshake with parameters [entity or position], intensity, duration, falloff start, and distance.
- Added LowerHeightmapPlacement
- Added FadingDiskCarpetFeature
- Added FadingDiskTagFeature
- Added FadingDiskExceptInBiomeFeature
- Added NoisePathSwapUnderWaterTagFeature
- Added NoisePathTagFeature
- Added NoisePathTagUnderWaterFeature
- Added a PlacementModifiers API
1.1.16 (1.19.4-pre3)
on Mar 4, 2023- Ported to 1.19.4-pre3
- Added ItemBlockStateTagUtils
- Improved config reading and writing
- Internal changes
1.1.16 (1.19.3)
on Mar 4, 20231.1.16 (1.19.2)
on Mar 4, 2023- Added ItemBlockStateTagUtils
- Improved config reading and writing
- Internal changes
1.1.15 (23w07a)
on Feb 19, 20231.1.15 (1.19.3)
on Feb 19, 20231.1.15 (1.19.2)
on Feb 19, 2023- Fixed a crash when the entity texture override registry isn't loaded
1.1.14 (23w07a)
on Feb 19, 20231.1.14 (1.19.3)
on Feb 19, 20231.1.14 (1.19.2)
on Feb 19, 2023- Fixed typed entry deserialization
- Typed entry deserialization now favors mod defined types over default types
- Changed default entry type mod id from "frozenlib" to "frozenlib_default"