- Fixed natural mob spawning
- Ported to 1.19
- Added mangrove beehive
- All beehives are now legit point of interests
- Fixed glare not spawning correctly
- Copper golems will now oxidize slower
- Added in game configs for all mod loaders
- Changed Glares spawn group (so it is unique for example like axolotl spawn group)
- All Glares are now persisted
- Fixed iceologer/illusioner spawning in the raids/world
- Fixed mauler attacking while burrowed
- Fixed moobloom movement (mooblooms not moving at all)
- Added Mauler (The Great Hunger)
- Added new "It Bites" advancement
- Improved copper golem/glare animations
- Improved illusioner/iceologer spawning logic
- Improved glare compatibility as tameable mob(for example with Domestication Innovation)
- Fixed crash related to non-existing beekeepers beehive
- Fixed all errors/warnings related to the mixins/data fixers
- Added it_it translations (thanks to https://github.com/Zano1999)
- Iceologer cabin can now generate only in Y coordinate of 100 and more
- Illusioner shack can now generate only in Y coordinate of 80 and more
- Fixed Copper Golem press button goal logic
- Improved Copper Golem spin head goal timing
- Improved Glare performance
- Improved visual of Glares sitting state
- Improved bottom part of the Glare texture
- Fixed Illusioner and Iceologer spawns in patrols
- Fixed crash related to the bees pollinating mooblooms
- Tweaked illusioner and iceologer spawns
- Iceologer can now walk on the powder snow
- Updated "Be Keeper" advancement
- Fixed villagers disappearing due to disabled beekeeper villager profession
- Mod is now using Architectury (Forge port)
- Added Iceologer
- Added Iceologer Cabin structure
- Added new "I was here" advancement
- Added new "The Magicians" advancement
- Refactored for minecraft 1.18.2 version
- Fixed bees and villager occasionally not spawning in the beekeeper area village structure
- Added new custom sounds for glare
- Fixed logic wrongly changing also vanilla buttons tick times instead of copper buttons tick times
- Added more config options for mobs and structures
- Mooblooms can now spawn also in the meadow biome
- Added new copper golem related village structure
- Fixed copper buttons tick times
- Polished copper golem behaviour
- Balanced glare spawn rate and conditions
- Improved glare performance
- Polished glare behaviour
- Updated savanna variant of beekeepers area to correspond with the savanna theme
- Fixed crash related to Beekeeper work task
- Only tamed and named Glares are now persisted
- All Glares are now persisted (just like an animals)
- Tamed Glare can sit now
- More balanced Illusioner Shack structure generation
- More balanced Illusioner Shack chest loot table
- Changed Illusioner texture
- Changed Illusioner Shack color scheme
- Added zh_cn translations (thanks to chen-Futuro)
- Added Illusioner
- Added Illusioner Shack structure
- Added new "World of illusion" advancement
- Fixed Copper Button item tags
- Changed Copper Button recipe to prevent conflicts with other mods
- Changed Copper Golem build pattern to be more consistent with other golems build patterns
- Fixed tags (all beehive types should now work correctly)