- fixed damage translation error of some spells
- Added 3rd tier Armor, Aken Armor (Netherite Tier) for the Forcemaster Class
- Changed balancing of Armor & Weapons, to match the new RPG Series balancing
- Added all the other Knuckles to the Knuckle Advancement
- Spell Engine API Update (1.1.0 + 1.21.1)
- Burst Crack & Belial Smashing now stuns targets if the caster has the StoneHand Effect
- fixed Tooltips for Knuckles
- fixed translation file damage calculating-translation for spells
- fixed low durability of phasleb armor
- made stun vanilla particles disappear when hit by stonehand
- fixed an error that made the game crash while attacking the ender dragon with knuckles
- forgot to change item to id in the advancement section
- for phasleb armor the arcane bonus was addition instead of multiply
- added compat for stonehand for other fist or martial art weapons with the "fist_weapons"-tag
- added a tooltip for the knuckle knock up ability
- 1.21 update
- forgot to update the license in the past
- added a dual wielding animation and mechanic for knuckles with better combat
- make netherite & rare knuckles fireproof
- changed the registering for bloody knuckle, forgot it, every attribute should be configurable now
Official Release of the Mod! ###GENERAL CHANGES
- added an animated visual effect for the status effect Arcane Overflow
- code clean up
- fixed a typo error with an advancement not linked to the text
- shifted all forcemaster related sounds, animations & textures to this mod
- Improved Textures of Belial Smashing & Straight Punch
- added a Punch Particle for a more martial feeling when casting forcemaster spells
- added a ground punch particle
- made the visuals of the sonic hand spell more appealing
- added a crafting recipe for the forcemaster spell book ###BALANCING
- Straight Punch was moved to all craft-able Knuckles as a tier 0 pre bound Spell
- Baraqijal Esna is now the tier 1 Spell of the Forcemaster Spell Book
- Asalraalaikum is the tier 4 Spell of the Forcemaster Spell Book now
- Sonichand was moved to the Bloody Knuckle
- The special pre bound spells of the un-craft-able Knuckles are not "primary anymore" so they don't overwrite
- changed cooldowns and exhaustion of all spells
- Baraqijal Esna now reduces the attack damage of the target
- Forcemaster Armor now gives attack speed instead of Spell Haste, because Knuckles already give Haste
- changed the model of generic knuckles a bit
- Added Compat to BetterEnd & BetterNether, you can craft a Aeternium Knuckle or a Ruby Knuckle
- updated for Spell Engine 0.15.6 loot injection changes
- changed the loot injection for the 3 special weapons to the rpg series tag system
- improved the Knuckle Inventory Textures
- added tags for Spell Power enchantments for the new Spell Power Mod version 0.11
- Updated for Spell Engine version 0.15
- nerfed hunger costs and cooldowns of the spells
- removed decreased attack speed while stone hand effect is active
- changed Knuckle inventory textures to 2D, so they look more like Minecraft Items
- Stone Hand no longer lowers attack speed
- created a smaller explosion particle for the Sonichand spell (the vanilla explosion is a bit annoying) will create a custom one later
- gave all the Oriene Set Parts Arcane Spell Power
- The guardian Knuckle now gives armor
- Nerfed the attack speed of the knuckles
- turned down the volume of many spells, because they were too loud on multiplayer servers
- added russian translation thanks to C'King
- buffed Arcane Fuse on the armors to give more impact, was too weak
- buffed the arcane & physical spell_power_coefficient of Asal because it was too weak, Asal is a long cooldown high risk exhaust cost spell
- added an effect config file
- nerfed Arcane blast damage
- buffed Baraqijal Esna damage
- added support for german language
- added advancements for the class
- nerfed all spells, made them more exhausting because they don't use items as spell cost
- Experimental Update for new Spell Engine 0.14 Version and Spell Power 0.10 Version
- Changed spell pool and spell assignment for the book and the weapons
- changed the loot system to the RPG Series tag based loot distribution of Spell Engine
- Re-Balanced some Spells
- Increased the Better Combat Range for Knuckles, nerfed the attack speed
- Update for Spell Engine 0.13.0 compat
- fixed missing BetterCombat Attributes for the knuckles
- falsly gave the 1st stage armor more "Arcane Fuse" than the 2nd stage armor
- First Release of the Forcemaster Class Mod
- WIP Beta Version