- Urgently fix a bug that makes hardness-based filter not working.
- Fix an issue that makes footprint gen on noFullCube block (grass, snow etc.) when entity standing on a fullCube blocks' edge.
- Fix a mistake of initial config value.
- Improved generate position for spider & horse.
- but sometimes they're still weird. I d k why.
- Add a toggle to control whether print gen for invisible entity.
- Add an option to adjust print default height offset to prevent print gen under terrain when enable normal map in shader mod.
- Add a list to config height offset of blocks individually.
- (1.19.3 only) Fix mod dependence in
fabric.mod.json
.
Ported to 1.19.3
Changes
- Add
excludedBlocks
option to disable footprint gen on those blocks. - Block list in config can detect #tags string.
- Add
horse-like mobs
andspider-like mobs
lists in option to customize its footprint gen. - Footprint will get more frequent to gen when entity is sprinting.
- Footprint will gen when entity is jumping or landing.
- Baby entity will gen baby footprint.
- Small texture tweaks.
Fix
- Footprint will not get flicker when gen in same position.
- Footprint will display properly when gen on snow layer and soul sand.
- Decrease threshold of built-in hardness filter to disable footprint gen on rail.
- Modified default config list.
Initial released