Added
- Configuration screen in ModMenu
- Warning screen if Cloth Config API is not installed
Changed
modId
replaced withfoggypalegarden
for compatibility with other loaders during porting
⚠️ The configuration file config/foggy-pale-garden.json
will be renamed to config/foggypalegarden.json
on the first mod launch.
Added
- The command
/fpg noFogGameMode
now outputs to chat a list of game modes where the fog is disabled
Added
- Fog conditions based on height (idea by Discord member Ko3leta)
- Minimum and maximum Y height
- Player's height above the surface moved to conditions
- Sky light level moved to conditions (allows detecting if the player is in a cave)
⚠️ Config and preset migration from version 2 to version 3 is performed automatically
Added
- Basic support for ModMenu with mod description translation into all supported languages
Fixed
- Incorrect sky color causing the horizon to be visible through the fog
Added
- The command
/fpg noFogGameMode <gameMode>
allows you to disable or enable the application of fog settings for the selected game mode
Added
- Mod configuration management commands (even without operator permissions)
/fpg preset
will display the name of the current preset/fpg preset FPG_DIFFICULTY_BASED
will switch the preset to FPG_DIFFICULTY_BASED (the command itself suggests a list of available presets)/fpg reloadConfig
re-reads the mod configuration and available fog preset files from disk
- The mod has been translated into multiple languages
- 🇸🇦 Arabic
- 🇧🇾 Belarusian
- 🇨🇳 Chinese (Simplified)
- 🇺🇸 English (US)
- 🇫🇷 French
- 🇬🇪 Georgian
- 🇩🇪 German
- 🇮🇹 Italian
- 🇯🇵 Japanese
- 🇰🇿 Kazakh
- 🇰🇷 Korean
- 🇧🇷 Portuguese (Brazil)
- 🇷🇺 Russian
- 🇪🇸 Spanish (Mexico)
- 🇸🇪 Swedish
- 🇺🇦 Ukrainian
Added
- Brightness adjustment based on in-game fog brightness (you can increase or decrease the brightness calculated by the game)
Added
- Condition for applying fog based on the dimension the player is in
- Condition for applying fog based on the temperature of the biome the player is in
- Fog shape control (available options: SPHERE and CYLINDER)
- Disable fog for selected game modes
Added
- New fog preset format allowing you to add different fog based on selected conditions
- Automatic migration from configuration v1 to v2
- Ability to save any number of fog presets and select the active one through the mod’s config
- Presets can apply different fog settings based on biome, difficulty level, weather, and time
- Preset application conditions support logical operations AND, OR, and NOT
- When configuring fog, you can set the color based on in-game fog or a custom HEX value
- When configuring fog, you can set the brightness based on in-game fog or a custom value
Fixed
- Game crash when the config folder is missing
- Fixed fog transparency caused by block culling, revealing the void behind it
Added
- Mod configuration moved to the
config/foggy-pale-garden.json
file. Now you can customize everything to your liking! - Fog presets. You can choose from predefined options (AMBIANCE, I_AM_NOT_AFRAID_BUT, or STEPHEN_KING).
- DIFFICULTY_BASED preset that changes the fog based on the world's difficulty.
- CUSTOM preset that allows you to set up the fog yourself.
Changed
- A new beautiful icon!
Added
- The fog does not fill caves beneath the Pale Garden
- The fog doesn’t hinder flying over the Pale Garden
- Quilt support
Changed
- Improved the effect of entering and exiting the fog
Fixed
- Removed dependency on Fabric API
Added
- Envelops the Pale Garden in fog