Foreword
Thanks for your patience folks, we've been busy this update fixing bugs and, in general, improving the mod.
The main concern of this update is that Fog Definitions no longer get unpacked into the configuration folder. You will need to migrate any custom definitions into a resource pack if you use this folder. If you wish to edit the default definitions, you must override them using a resource pack as well.
Changelog
Added
- Added Simplified Chinese translations, thank you @Chiloven945!
- Added a keybinding to toggle the fog modifications, it is unbinded by default, you must set it before you use it. @IMB11
- Added configuration options for various transitions, @IMB11
- e.g. fog colours, start/end multipliers, etc.
- Added a dimension disable list to the configuration screen, @Steveplays28
- Replaced the Nether dimension toggle
Changed
- Removed the (un)packing system for the built-in resource pack, @IMB11
- Should fix a lot of crashes and compatibility issues
- Removed haze from the debug command and the language files as it no longer exists, @Steveplays28
- Made the badlands, beach and default biome colours darker during nighttime, @Steveplays28
- The default nighttime fog colour for most biomes has been changed to pitch black
Fixed
- Fixed a crash when other mods mess around with
RenderLayer
s, @Steveplays28 - Fixed cloud whitening (when sodium is not installed) for 1.21+, @Steveplays28
- Fixed the
raininess
effect breaking when standing under trees/walking over non-full blocks, @Steveplays28
Changelog
Changed
- Updated the Russian translation (
ru_ru
) by @mpustovoi in #26
Fixed
- Compatibility with Sodium
v0.6.0
- By extension, all resource reload issues with other mods (e.x. Frostiful and Guarding) should be fixed as well
Attribution
Thank you to cortex, XFactHD, Pepper and others for helping us fix the resource reload issues with Sodium and potentially other mods.
This is a small update which fixes a few bugs and polishes some of the default biome colours included within the mod.
- Added a warning that shows when Fog updates and the new update modifies some of the default biome colours - it will recommend you to backup any changes within the
.minecraft/config/fog/fog_definitions
folder and then delete it so the default biome colours can be reset and updated. We will look into a diff-like system for this at a later date. - Updated biome colours for: swamp biomes, jungle biomes, badlands/mesa biomes, sandy biomes (desert/beach), the end biomes and icy aquatic biomes. They should be much less bright and more consistent with the default vanilla biome colours now.
- Fixed various issues with underground fog, there will be less of a flicker when coming out of caves, and the underground multiplier will no longer rarely kick in when you enter buildings.
- Fixed issue where fog goes black when it's raining.
- Potentially fix some crash issues on 1.20.1 forge with YACL 3.5.0 - let us know if you're still encountering crashes here.
You will need YACL 3.5.0, Architectury API and MRU to use this mod. We may jar-in-jar YACL and Arch at a later date if they become more stable on future NeoForge and Fabric versions.