0.6.8.a:
Fixes:
- Fix crash and incorrect rendering when using an AMD GPU
0.6.8: Fixes
- Fix colored vertices being incorrectly rendered through instancing
- Fix some miscellaneous bugs with sodium/rubidium
- Fix memory leak associated with model storage Technical/API
- Memory for models is freed when they are no longer in use
- Element buffers now deal in raw gl handles
- Element buffers are no longer considered part of state resoration
- Quad -> Tri element buffer properly resets itself
0.6.5:
Fixes
- Fix crash with batching backend and Rubidium
0.6.4:
Fixes
- Fix shader detection with oculus
Technical/API
- LightUpdater is simplified to increase reliability and reflect how it is actually used
- ModelUtil is superseded by model builders, to be improved more in 0.7.0
- VertexLists now copy input buffers to reduce memory usage
0.6.3:
Initial modrinth release!
Technical/API
- Light updates are now processed in parallel.
- The light updater is now more selective of the levels it processes, fixing a memory leak.