What's Changed
- Update the head hiding logic to better work with mods like Essential
- Removed unused code like the animated skin donor thingy
- Re-added tooltips to the config screen back from 1.16?
Full Changelog: https://github.com/tr7zw/FirstPersonModel/compare/2.2.2-1.18...2.2.3-1.18.2
What's Changed
- Update the head hiding logic to better work with mods like Essential
- Removed unused code like the animated skin donor thingy
- Re-added tooltips to the config screen back from 1.16?
Full Changelog: https://github.com/tr7zw/FirstPersonModel/compare/2.2.2-1.19.2...2.2.3-1.19.2
- Update to 1.19.4
Full Changelog: https://github.com/tr7zw/FirstPersonModel/compare/2.2.3-1.19.3...2.2.3-1.19.4
What's Changed
- Re-enabled PlayerAnimator support(BetterCombat)
- Update the head hiding logic to better work with mods like Essential
- Removed unused code like the animated skin donor thingy
- Re-added tooltips to the config screen back from 1.16?
Full Changelog: https://github.com/tr7zw/FirstPersonModel/compare/2.2.2-1.19.3...2.2.3-1.19.3
What's Changed
- Added config value for auto vanilla hands on certain items
- Fixed F5 shadow/hitbox location
Last intended release for 1.19.2.
What's Changed
- Added config value for auto vanilla hands on certain items
- Fixed F5 shadow/hitbox location
Full Changelog: https://github.com/tr7zw/FirstPersonModel/compare/2.2.0-1.19.3...2.2.2-1.19.3
What's Changed
- Added config value for auto vanilla hands on certain items
- Fixed F5 shadow/hitbox location
Full Changelog: https://github.com/tr7zw/FirstPersonModel/compare/2.2.1-1.18...2.2.2-1.18
Update to 1.19.3.
What's Changed
- 1.18 bettercombat by @tr7zw in https://github.com/tr7zw/FirstPersonModel/pull/311
- Use the body yaw instead of the head. #283
- (re-release 2.2.0 to fix a deploy issue)
Added:
-
Portuguese translations (Thanks Tigerblood)
-
API frontend for other mods
-
BetterCombat support
-
Freecam support
Fixed:
-
Offset is now calculated using the body rotation instead of the head. It fixes the visual sliding of the body when rotating the camera
-
Fixed that a 3rd hand showed up when using doublehands and holding a map
-
Fixed arms clipping into the spyglass view