- further rail system progress
- rails now do render and use a proper uv map
- added new rail definition mode in ModelData
- added
steer_reset_ratio
config setting (server)- the lower the value the faster steering returns to 0
- changed default value from 0.95 to 0.9
- added Junction Tool (no UI yet)
4.20.11
- corrected 'max_radius' and 'max_width' in WheelSlot not having a default value, now '0.75' (like in FMT)
- fixed world/level wrapper implementation not being partway located in FCL
- started general Decorations rework
- Decorations are now a full datatype
- Decorations have now own items
- updated to latest FCL UI (20.11)
4.20.10
- internal changes in Conditional System
- string type condition modes like "equals" no longer supported, only the short versions ('==', '!=', etc)
- condition system no longer initialized only client side
- changed condition type to an enum (current: 'attribute', 'part-func', 'world-time', 'blockstate', 'multi', 'custom')
- added AND and OR condition mode to be used with MULTI contition type
- further improvements in event system
- fixed vehicle sound parsing being incomplete
- added sound type event actions
- added looping sound support
- engine loop sound now available on 1.20
- looped sound should also work in multiplayer now
4.20.9
- fixed road tool curves
- added alternative Lift Point config format
- changed 'fvtm:container' part function's 'rot_point' setting key to 'point'
- corrected 'fvtm:tire' part function's 'brake_grip' setting key (was 'break_grip')
- fixed vehicle fuel, attribute and inventories UI not opening (due to previous FCL UI backend change)